Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #218: Null Op Hit

Version
Update #218: Null Op Hit
Version Date
Feb. 26, 2025
Links

Patch Notes

Update #218: Null Op Hit


Knights and mercs, another balance, fix and improve update is dropping today between the weekly big hits of maps and proc-gen objectives and the upcoming big drop of the first Retirement storyline. Today we've got Update #218, which improves Hacker's Null Op Talent (at the cost of more points), adds the Buyer's Filter to Cold Storage ALL tab and fixes bugs with the filtering, fixes Cybersword Preempt Talent always Glancing Hit, rebuilds the New Game Knight screen for better keyboard/controller support, improves higher Power Level Stun Clubs, fixes 2 major story recruit issues where the recruit might end up "hung" and more! It is a big one - a heavy hitter - let's dig in!

If you are enjoying the relentless pace of improvements, please take a moment to leave a review. We are climbing on 700 now and excited for every milestone. Let's go!

Hacker's Null Op



We've made a number of changes to improve the Hacker's Null Op Talent. There are a number of changes but the general direction is to make Null Op more powerful but also to increase the cost of its totally upgraded form. With its extra charge and higher Damage output, Null Op is a stronger competitor with Nuke, and has enough charges to be useful outside being saved specifically for spiking the CPU. But now, all in costs a total of 9 leveling points.
  • Null Op recharge rate was reduced from 5 to 4. This is still too long to recharge during a single Hack but allows it to be likely ready for a second hack if you have one.
  • To increase Null Ops value during a single hack, a new +1 Max Charge node has been added to its second line, which costs 2 points.
  • To increase the immediate usefulness of a single Null Op charge, the base damage has gone up from 40 to 60.
  • To increase the value of a fully upgraded charge of Null Op, the previous node dedicated to speeding up recharges has been converted to a +25% Dmg node and the other Damage boosting nodes are now +25% and +50%, bringing the total of a fully upgraded Null Op to 90-120 Dmg.
We've also fixed two icons in the left side of the Hacker's class tree that were showing that the upgrade node was for Strength when they were actually for Reaction.

2 Recruit Fixes



We've fixed some lingering recruit issues that have been plaguing players games:
  • You could refuse to help the UNA Hacker and find that they stick on your roster. This character will now correctly disappear.
  • If you had a potential recruit who came from a story mission and end up Injured (looking at you, Rhino) there was a bug that let you put them into Treatment for their Injury which would later disqualify them from recruitment. This is now fixed! And if you had Rhino stuck in this state, she is now ready to recruit.

Buyer's Filter



We've fixed a number of bugs with the Buyer's Filter where it wasn't always correctly filtering the right results or it wasn't showing all the eligible Contacts. In addition, we've added it to the Cold Storage ALL tab in case that is a place where you wanted to use it and for the future of Bulk Sell that may be most rapidly useful the ALL tab.

Stun Clubs


All Stun Clubs at Power Level 3 and above have had their Power Slice special rules improved with better and better powers. This fixes an oddity where they got better at Power Level 2 but them dropped down again. Now there is a progression from 1 => 2 => 5 => 7, each break stepping up the Power Slice ability a bit.

Power Play Fixes



When we rebuild the Limit Break UI in a recent update, something went bump in the text processor for Power Play offers. The offer was saying "Unknown" instead of the Contact's name. Thanks for all the F10s! Now fixed.

v1.9.139 - 2/26/2025


- Better upgrade path for Hacker's Null Op Talent - better starting damage, higher peak, extra Charge for 2 pts, recharge rate starts at 4
- Added Buyers Filter to the ALL tab within Cold Storage for easier use
- Fixed issues with Buyers Filter and Accounts/Blueprints/Files not always showing correct results
- Fixed Cybersword Preempt Talent always scoring a Glancing Hit and therefore also never scoring Critical Hit
- Split New Game Knight screen into separate sections instead of one long scroll for better keyboard/controller use
- Reduce extraneous dialog repeated at extraction zone in hack only missions
- Improved progression of special Power Slice abilities for all Stun Clubs
- Fixed issue with Rhino Sniper Recruit possibly ending up on your Roster unable to recruit (now can recruit)
- Fixed issue where UNA Hacker Recruit could possibly hang around after being rejected (now disappears)
- Fixed old bug that allowed you to put Injured Recruits into Treatment which would break their recruiting cycle afterwards
- Fixed a bug that was preventing Blueprints from being offered more regularly as mission secondary objective rewards
- Fixed issue with Recoil display when previewing attack, game was showing the average result which is confusing
- Fixed bug with inability to select scrollbar in Victory/Defeat screen with keyboard/controller
- Fixed some Power Play offers showing Contact name as "Unknown"
- Fixed issue with Rook Prototype Weapons services selling level 8 E-Rifle at Level 7 service
- Fixed issue with 2 Hacker nodes showing as Strength on the tree when they were really Reaction
- Fixed bug where movement alerts for getting shot by Overwatch might not show if you started crouched behind cover
- Fixed white boxes appearing in timeline history for some items