Knights and mercs - we've got Street Sweeper, Update #233 tonight landing with a bunch of bug fixes, map improvements, resolving story issues and invisible contacts! It's a big update that sweeps up and tidies up, cleaning out the F10 bin from this week, especially around the Daedalus Bloc retirement storyline. Let's dig in!
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Also - did you see the release date news?
Daedalus Bloc Fixes
The 10 mission storyline for Daedalus Bloc is the largest one we've released yet, and it has had its fair share of content bugs to iron out. Nothing that has left any saved games permanently hung, mostly just interruptions in your ability to play on in the storyline. Tonight we've hit a few big patches for Daedalus:
- You might be stuck in an infinite conversation about CLUSTER DROP mission - this will not continue!
- You might be stuck on the first map of the CLOCKWORK RESCUE mission with a broken terminal. If you are, next time you load your game, you'll find yourself back in the safehouse with the story leading up to the mission about to start (again).
- If your Quant disappeared in the second mission of GOVERNANCE DUST-UP, you should be good to go. You can either play through the level as is, or restart the level and the quant will appear correctly at your starting location.
Invisible or Missing Contacts
Another bug resulted in some Hardened Target and Infiltrate and Download missions being offered by an invisible contact. This was confusing and not great - now it is fixed. If you already have a conversation or mission offered by such a contact, that will be the case until it is finished and the next one will be normal.
Black Site Lab Bridge
If you've been hitting any issues with the bridge in the new Black Site Lab level, this update will fix them up for you. The bridge terminal is working and once raised it can officially be crossed.
Nuke II (FAS) and Others
There have been some longstanding issues with some of the Nuke programs having wires crossed. This included Nuke II (FAS) and we've now unwound these. The program shows its special stripes and should load correctly during hacking now.
Endless Map Fixes
We're constantly working to keep up with little tweaks and fixes to maps. We fixed some oddly floating can props, some open field spawn issues, some places where cover shields didn't appear correctly, and more.
v1.9.157 - 3/13/2025
- Fixed issue with Black Site Lab bridge terminal causing level to lock, bridge impassible
- Fixed infinite loop bug in Daedalus Bloc storyline to accept CLUSTER DROP mission
- Fixed issues with Quant not appearing in GOVERNANCE DUST-UP second stage, restart stage or mission
- Fixed issue with mission stuck for CLOCKWORK RESCUE in Daedalus Bloc - you will return to safehouse with mission coming again soon
- Fixed issue with invisible or non-existent contact offering Hardened Target or Infiltrate and Download proc-gen missions
- Fixed issue with Nuke II (FAS) not showing its special Hybrid-Utility rules
- Fixed description of "The Loud One" Achievement - complete mission with 9 Sec Level or higher
- Fixed open field spawns in some maps, odd cover locations, floating soda cans
- Improved lighting in Urban District HQ map