Knights and mercs, we've got Update #228 (no joke!) landing here on the New Boston streets. We've improved the logging flow around BioScan Fields and fixed a number of edge case bugs for them, added 2 new eyewear lenses for the circular glasses, improved photo mode with even more options, fixed reported map F10s and fixed some issues with Matrix turn ending and dumpshock. This is a big quality bucket of features and F10 fixes - so thanks to everyone helping us polish and improve the game until it shines!
If you are enjoying the relentless pace of updates that our small team of 3 game devs is producing, please take a minute to post a review!
BioScan Field Improvements
With Update #228, we've improved the logging flow for the BioScan Field and also fixed a few issues around how the Field reacts when it is disabled or if a Scourge uses Biomimic
inside the field.
- BioScan Field now adds a more clear log when 2+ mercs enter it, noting that it has added exactly +6 Tally.
- If the BioScan Field is disabled before the end of the Turn (Line Crawler, Hacking, etc) the 6 Tally are removed from the Sec Tally correctly (this was bugged) and a new combat log is added that makes it clear that the Biosignatures have been lost and that Tally got -6.
- Finally, there was a bug around a Scourge using Biomimic inside a BioScan Field if there was already another merc in the field. This wasn't correctly reducing the Tally, it only worked once someone left the field (not immediately upon Talent use). This is now fixed!
Photo Mode Improvements
For photo mode, we've added a new speed slider which controls the final speed of all camera movement in photo mode. This can be helpful to tweak if you're trying to capture some movement or transition for a GIF or video. Or if you just want to rip around the place, crank it up!
Also, sometimes you want hovers in photo mode and sometimes you don't! We now have added a checkbox for just that purpose.
New Eyewear Lenses
The new circular glasses were practically screaming (can you hear them?) for new cool lens options, so we've added 2 new lens types with Update #228 - a fully filled glowing lens and a stylish low-bar slatted lens option. We may add a few more lenses here but for the moment, the 3 we've got provide some cool options, fades and looks.
Map Fixes and Balance
With so many new maps coming online in a steady stream, we have a steady stream of follow-up F10s to fix. We fixed a few more floating props, some light poles that were not attached to the ground, some props that didn't have great colliders, and also pushed the new Cybernetics Research Site to only appear at Team Power Level 4+ as this harder level started making appearances for PL 1 teams - a bit much!
Matrix Bugs and Locks
We fixed an issue where after getting Dumpshocked there was a short window of time vulnerable to locking up the if you clicked rapidly on the Terminal again. This wasn't a long window but it isn't an uncommon immediately reaction to just try to "go again". Thanks to the players who put in F10s about this one!
We also found an interesting bug while fixing the primary issue. Hackers who were connected to the Matrix were running Take Cover Talent automatically at the end of their
hacking turns. This is now fixed - that was not intentional.
v1.9.173 - #227: Shattered Streets - 3/23/2025
- Important Mission icon from timeline event now also shown in the mission planning list
- Add speed slider to Photo Mode to control speed of camera movement for better GIF/video control
- Added checkbox to Photo Mode to block all hovers - disable it if you want a specific hover shown
- Added 2 new eyewear variations of the round glasses
- Improved BioScan Field - better logging about +6 Tally and new log when 6 Tally removed
- Fixed BioScan Field issue when disabled by Line Crawler, Leverage or Hacking where it did not reduce 6 Tally
- Fixed BioScan Filed issue when Scourge used Biomimic inside the field where it did not reduce 6 Tally
- Restricted new Cyber Research Site map to Power Level 4+, added missing mission art board
- Fixed bug where weapon noise and range icons over enemies heads might disappear after opening pause menu
- Removed incorrect Level 0 and Common Rarity from the File Set grid display
- Fixed bug where a Hacker ending turn in Matrix would also execute Take Cover Talent
- Fixed bug where a Hacker knocked out of matrix on Dumpshock who tried to reconnect could lock game