[p][/p][p]Knight and mercs, we're landing a big improvement and F10 fixing update this week on the New Boston streets. We've made a lot of improvements to the Skyrise map, including ensure that Shock Fields get turned on, added 2 new appearance options for your characters, fixed reported bugs with the 3 newly added recruits, renamed a few things (Jamkit is now Crashkit) to clean up term alignment as we move forward with translation effort, and fixed over 50 of your F10s![/p][p align="start"]If you are enjoying the constant flow of new updates, content and improvements, please take a moment to thank our small team by leaving a review, nothing else could be more helpful ːsteamhappyː[/p][p][/p]
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p]
Major Engine Upgrade Coming
[p][/p][p]We also wanted to extend a big thanks to everyone who tried out the
public_beta branch in the last month and submitted tickets. A special honor and mention goes to @AlphaFox for being so helpful to report and help us reproduce a very set of tricky physics and animation calculation bugs that were haunting the upgrade. A
public_beta update went out last night and it is looking extremely clean, meaning we will be shutting down that branch and pushing the full upgrade to everyone shortly.[/p][p][/p]
Skyrise: Sigma 9 and Shock Fields
[p]With Update #65, we've improved the access to Escalation options for the Skyrise Sigma 9 Sec AI. It was previously lacking about half of its options, including turning on Shock Fields. With this resolve, you should see a far more interesting Sec AI Escalation set and hopefully less pile on of reinforcements in these big maps. If you are already on a Skyrise mission (running it on it is on the timeline) this fix won't take effect, it only works for missions generated after the patch.[/p][p][/p][p]Watch out - if you walk through Shock Fields they … shock you. Ouch![/p][p][/p][p]We also fixed some issues with seeing through door jams, Glitching into potted plants and other F10s from the community. [/p][p][/p]
New Headphone Appearance Options
[p][/p][p]We've added 2 new types of head accessory options for your heisters. Maybe they are listening to the latest hot tracks, some throwback hit, the quantum tactical whispers of your Knight or just want some good old fashion noise cancelation, you can rock some stylish headphones now. None of the reasons I just listed make any sense on a heist, but that seems very cyberpunk - its all about the style, choppa.[/p][p]We're loving to see so many of the new accessories making into your games - we see them constantly in the F10s ːsteamhappyː [/p][p][/p]
Term Alignment Renames
[p][/p][p]With this update, we've made some adjustments to names in order to stop using "Jam" for anything bug "jamming" drones. We've also changed "flip" to "invert" for all mouse axis options. We've also cleaned up a few other places where the text said "Hacker" but really meant a character who could hack, which includes Wireghost.[/p][p]This includes some item and Talent renames which will will list here:[/p]
- [p]Vanguard Jamkit is now Crashkit. Jam is for Drones.[/p]
- [p]Item Echo-Jammer and all variants are now Echo-Cutter. Jam is for Drones.[/p]
- [p]IC type Jammer is now Glue Boy. Jam is for Drones.[/p]
- [p]All options that said Flip now say Invert.[/p]
[p][/p]
v2.4.29 - #65: Sky High Gunfight - 1/23/2026
[p] - Skyrise Sigma 9 Sec AI will now correctly turn on Shock Fields - watch out![/p][p] - Skyrise Sec AI now fully embraces all options available to Sigma 9 Sec AI - watch out![/p][p] - Fixed Skyrise map bug where enemies could see/shoot through some part of common doorjam[/p][p] - Fixed Skyrise map issue with Agent EX Glitch and some of the plants allowing Glitch inside[/p][p] - Improved Sec AI select for proc-gen missions, more variation by Faction and Power Level[/p][p] - Added 2 new earphones for characters in appearance tab[/p][p] - Fixed issue with new Vanguard's recruits - IA Officer/Hover Operator swap, double Paranoid Traits[/p][p] - Renamed Vanguard's "Jamkit" to "Crashkit" to avoid use of "Jam" which is a drone debuff[/p][p] - Renamed Matrix IC class "Jammer" to "Glue Boy" to avoid use of "Jam" which is a drone debuff[/p][p] - Renamed Item class "Echo-Jammer" to "Echo-Cutter" (etc) to avoid use of "Jam" which is a drone debuff[/p][p] - Updated description of Cloak program to be clear that there is still a minimum of +1 Tally/action[/p][p] - Fixed issue with bodies falling through floor near quantum core center[/p][p] - Fixed balance with Blade Weapon Mod "Heavy J-Grip"[/p][p] - Fixed issue with Jade Spear enemy type not matching face in initiative timeline[/p][p] - Fixed issue where 1 out of 22 proc-gens of Exfiltrate VIP mission objective could result in broken dialog[/p][p] - Fixed dialog typos and mis-attributed lines[/p][p] - Changed language in options to be "Inverted" as opposed to "flip" for camera rotation and pan[/p][p] - Correctly hid non-existent weapon type "Combined Dual" from filters[/p]