Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #72: Snake-Eyes

Version
Update #72: Snake-Eyes
Version Date
April 10, 2024
Links

Patch Notes

Update #72: Snake-Eyes


Welcome to Update #72, with some new eye designs for your characters, an important meta change for Heat to truly be 100/100, an improvement for the rules about longterm ignoring Wounds, better matrix options in the TRUCK JOB and a bunch of level and lighting engine fixes.

If you are enjoying the pace of constant updates and improvements, or feel like we're just heading the right direction please take a moment to leave a review!

Apologies again for the size of the review, the main contributor is rebaking lights across the game as we keep making tweaks to improve everything / fix a few final bugs.


New Eye Designs - Is that a cat or a snake?


With the lighting engine in the rear view mirror, we're returning to character improvements. We'll be working on improved skin texturing and roughness, small face and eye animations to help bring characters out of their wooden stare and more.

Tonight, we have 3 new eye designs - either contacts or cybernetic. The power button, burning sun and the cat eyes. Or lizard eyes? Something.


Heat is 100/100 Max


For those players running hot squads and cycling proc-gen missions who were turning up the Heat, we've got you. The Heat scale is now correctly clamped between 0 and 100. This will be important meta fix for the upcoming safehouse base building and reduce the possible "run-away" feeling with Heat that once you go so high it just stopped mattering ever.

Remember, base building will also offer options to reduce Heat in large chunks, so if you're a high Heat team, this hard cap at 100 should help and then you'll be getting more tools to use in the future.

Festering Wounds


With this update, we've added a slow-burn system around Wounds. Untreated Wounds will slowly, over time gain a percentage chance of increasing in their level. It is good to see a doctor if you've been permanently injured. If allowed to fester over large period of time, these wounds can become far more debilitating that they are at level 1.

This is purposefully a slow-burn type of system. You will not see sudden upgrades in Wounds popping off left and right. This is more like, "don't ignore a Wound for 50 days".


Truck Job Matrix


You can gain a lot of advantages on the recently added TRUCK JOB through the matrix host. To help push variety in this level and keep the matrix side of the challenge, well, … challenging, we've added new variations to the matrix hosts that be be proc'd into the TRUCK JOB.

Map & Lighting Cleanup


We're still cleaning up a good number of very minor issues with lighting and maps. The most common seems to be some papers on the floor glowing white in some cases. Hopefully we've eliminated that bug with this update, but it remains to be seen until the release gets out into the wild to be truly sure.

We've also fixed a number of issues where something invisible was blocking pathing and causing odd paths around something that clearly wasn't there. We've resolved this for the next update in levels like the Sewers and Foward Op and also established a better footbridge in Slumroad Junction over an area on the stairs that really looked like you could pass there but you couldn't.

v1.5.9 - 4/10/2024


- Added 3 new eye designs - cat, power button, burning sun
- Adjusted zoom rules for appearance tab, will now zoom in on face or eyes selection
- Fixed rules for Heat so that it never exceeds 100/100
- Merc Wounds will slowly increase level on their own over time without treatment
- Fixed another set of odd invisible things blocking navigation in Sewers and Foward Op maps
- Fixed misleading navigation area around stairs in Slumroad Junction
- Fixing a few mistakes where character names were hardcoded into dialog in Tutorial and didn't respond to changes you made
- Fixed issue with one map and Kill 3 combo that could result in instant victory
- Fixed long diagonal connection in one of the proc-gen SCU matrix host templates
- Increased variations of matrix hosts available in the Truck Job
- Fixed odd horizontal line hovering in safehouse