[p][/p][p]Knights, we are excited to drop even more content into the merc-driven storylines we have been building up over the last few months - now with a story that can resurface an old name, someone you thought was dead. And it turns out - they badly need your hel ! This update pairs with the recent "Depths of Loyalty" and "Deltaware Re-Activation" updates to further expand on merc-driven story content.[/p][p align="start"]
In translations land - we have recently announced the upcoming Simplified Chinese translation 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》and are looking for community members to help in the review process (see below). Thank you to all who have provided feedback on the other newly released translations! We've provided UI improvements where needed and accepted many suggestions.[/p][p align="start"]If you are enjoying the updates and constant improvements, please take a moment to leave a review! [/p][p][/p]
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p]
Merc-Driven Storyline: Unexpected Specter
[p][/p][p]This is a storyline and a Casting Director ability that we've been talking about for a long time and we're excited to roll it out into game. The Casting Director has a wide range in its ability to match and pick appropriate characters and contacts to fill roles within stories, and it even has the power to reach into the grave and find someone there.[/p][p]With Update #78, we've added the first "post-humous" stoyline, where a dead merc can reappear as an echo in the game. In this case, as you'll find, they weren't as dead as you had thought and are now in need of your help - if you can pull it off.[/p][p]This storyline and the Unexpected Specter mission unlock after Power Level 5.[/p][p][/p]
Fixed Death Tags
[p][/p][p]With this update, we resolved issues with character's death tagging to make sure it is clear and now lists the name of the heist on which you died. In the future, we hope to further upgrade this tag to include the Contacts and Factions that you were working for (if any) and working against. [/p][p][/p]
Retirement Re-Sort: Loyalty First
[p]As we prepare to add more Retirement slide options to the game, we've completed a review and some housecleaning of the Casting Director's Retirement matching rules and made some improvements. [/p][p]While we fixed a few bugs and improved some of the matching rules for some retirement outcomes, the big change was to adjust how the retirement list is sorted. Previously, three sorts were used in priority - seniority on the team (top), Loyalty (fallback) and Level (super fallback). This gave an enormous amount of weight to seniority and the date you joined the merc company above all else. We have redone the sorting order to shift seniority to the super fallback position, preferring to sort by Loyalty, Level and Seniority only if Loyalty and Level were the same.[/p][p]This has refreshed and updated some of the retirement results that you team may have previously received.[/p][p]The next move in this space is to load up on more retirement results so that everyone - even on large teams - can get a full set of slides.[/p][p][/p]
Matrix APUs Rising
[p]With Update #78, we've improved the dynamic nature of matrix templates in order to make APU nodes (which allow your Hackers to have big impacts on the meatspace Sec Level and Tally) more available throughout the matrix hosts in the game. [/p][p]This follows on the press to make Access Gates and Sluices more widely available in matrix hosts, ensure that you're getting chances to see and interact with all the extended features of the matrix.[/p][p]APU nodes are Alarm Processing Units and may be spiked like a CPU. However, if you spike an APU, it can reduce the Sec Level of the meatspace Sec AI. Once the Sec Level is reduced like this, the Sec Tally needs to retread old ground, regaining the Tally that was taken away. As it does so, the Sec AI does not get Escalations on those "lost levels" and so you are effectively blocking the next set of Escalations. These are very powerful nodes and a fun way for your hacker's influence to cross-over into the real world.[/p][p][/p]
Empty SCUs Fixed
[p]With Update #78, we have also fixed the persistent problem that you could encounter empty SCU nodes in some hosts that had no security devices connected to them. These dead-end nodes ended up as Trap havens and not nice places to go. Matrix templates will no longer generate such mistakes.[/p][p][/p]
Simplified Chinese is Coming!
[p align="start"]When we announced and launched our first set of languages - we always knew that if things went well, we would start to work to expand that localization footprint. Today we are excited to share that we have started the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》 with our translation partner.[/p][p align="start"]
If you know Simplified Chinese -[/p][p align="start"]We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks.[/p][p align="start"]If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (
http://discord.gg/tresebrothers) and pinging
@Liviana about it![/p][p align="start"]
For other languages -[/p][p align="start"]We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.[/p][p][/p]
v2.5.55 - #78: New Merc-Driven Storyline: Specter from the Past - 3/29/2026
[p] - New merc-driven storyline: a merc who you thought died on a previous heist resurfaces deep in an enemy prison[/p][p] - Improved availability of APU matrix nodes to allow manipulation of real-world Sec Level[/p][p] - Fixed all cases where SCU could appear in matrix without any attached security devices[/p][p] - Improved retirement result sorting to prefer Loyalty and Level as more important than seniority on the team [/p][p] - Fixed description of "Like Family" Trait to include its effect - Loyalty never drops below 50%[/p][p] - Fixed death tags showing up incorrectly for dead characters - now showing the heist they died on[/p][p] - Removed bold from fonts where used to emphasize to increase readability in languages (relying only on color tagging)[/p][p] - Reduce memory footprint from fonts[/p]