Cyber Knights: Flashpoint
Cyber Knights: Flashpoint Update #83: Ward War Improvements and Shadow Sites
Version
Update #83: Ward War Improvements and Shadow Sites
Version Date
April 26, 2026
Patch Notes
Update #83: Ward War Improvements and Shadow Sites
[p][/p][p]Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this update, we have resolved the Casting Director matching mistake that was preventing Ward War Shadow Sites from running and also moved them from 50% requirement to 35% Era Score. We have fixed a ton of small dialog and scoring mistakes in the Ward War (this thing is BIG!) and improved the looting distributions during the Era as well. For Legwork, we've improved some of the font size consistency in the offer and added a special narrator line of dialog to all conversations for Legwork results - being clear what Legwork ended, what the % chance was and whether it was a win or loss.[/p][p align="start"]If you are enjoying the free updates and free major expansion like the Ward War Era, please take a short minute to leave a review. Our tiny studio needs every one [/p][p][/p]
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p]Era Shadow Sites at 35% and now Running
[p][/p][p]With Update #83, we fixed an issue where the Ward War Era Shadow Sites would only be matched by the Casting Director in extremely rare cases. This was our mistake and now they are very match friendly, they are sure to find someone even if you didn't know anyone in the faction anymore (did you kill them all?)[/p][p]We have also moved the goal post for Shadow Sites to 35% down from 50% so that they are easier to achieve and to give some extra motivation to "play both sides" for these juice rewards.[/p][p]Finally, for anyone who has played through the end of the War Ward, we were careful to adjust the requirements for these to run after the Ward War if you qualified, so that no one misses what they were owed.[/p][p][/p]Era Ward War Improvements!
[p]The Ward War Era is quite large - and we've heard a lot about little things we need to improve, re-write, make more clear. With this Update #83, we've hit a ton of the suggestions from the community, being more clear about how to play both sides. [/p][p]There were a number of mistakes with scoring, with the most noticeable one being that at the end of any Ward War mission, you'd get the score reported before the change for the mission was made, so it always felt like you were not getting points or getting the wrong points.[/p][p]We've improved the looting distribution for the Ward War special missions as well to help them be more exciting.[/p][p][/p]New Limit Break for Enemy Contacts
[p]Enemy Contacts keep getting more teeth - all the more reason to want to be able to exact your revenge - and with #83, they've gained a new Limit Break option to "tighten the noose" on your team. Their agents are working the underworld, trying to track down your safehouse, haunting your haunts, paying bribes to try to isolate or attack your team. This result will cause rolls for up to 20% Stress to all of your mercs - who each get a chance to resist based on their own relationship with Stress - but this can be another big way that an enemy Contact can take a swipe at your team directly.[/p][p][/p]Legwork Results - Win or Loss
[p][/p][p]We have added a new automatic dialog from the narrator at the start of every Legwork result conversation. The single line of dialog lists the Legwork that was run, the chance of success it had, and whether it was a loss or a failure. This helps make it very clear the context for the following narrative dialogs that describe the results.[/p][p][/p]Skyrise Hit Terminals
[p][/p][p]We found and fixed one of the two Skyrise Hit maps that would claim that it was offering matrix hacking during the mission briefing but then when you arrived, the terminals were missing. This is now resolved for all newly generated Skyrise Hits. If you have a mission that was generated before this patch, it will likely not get a terminal (in most cases, it won't … in a few, it will).[/p][p][/p]v2.6.15 - #83: Update #83: Ward War Improvements and Shadow Sites
[p] - Fixed issues with Ward War Shadow Sites not match - now Shadow Sites correctly appear over 35% Score for either faction[/p][p] - Fixed Ward War scoring issues - sometimes score was reported before the adjustment, sometimes Brave Star got 2X the score, sometimes Brave Star got negative[/p][p] - Improved Ward War dialog, fixed issues with flipped factions or confusing lines[/p][p] - Improved Item, File and Account looting distribution during the Ward War[/p][p] - New Influence Limit Break options for enemies - attempting to tighten a noose of surveillance causes +20% Stress to team[/p][p] - Added new automatic success/loss dialog to the start of all dialogs reporting Legwork results[/p][p] - Fixed bug with some Skyrise Hit missions not having matrix terminals even though they advertise them[/p][p] - Updated default Edge Scroll Size to 10px, options can now set from 1px to 60px[/p][p] - Improved consistency of text size in Legwork offer screens [/p][p] - Upgraded over 250 extraction points in proc-gen missions to being pre-revealed for better early mission planning[/p][p] - Fixed missing dialog in Deltaware Reactivation storyline [/p]