[p][/p][p]A big welcome to all the Knights and mercs who are joining the fun in the last 2 days of the Summer Sale! Welcome to the heist - as always, we advise: speed, stealth, or firepower, pick 2! Let's make it a great summer of content updates and heisting together. With Update #93, we've made major improvements to Stress Limit Breaks, allowing you now to "pick from 2" as well as adding 5 new temporary Trait options and toughening up the existing options. We've also improved the filters for Contacts especially to make using Face's Co-Conspire Talent easier, fixed issues with the new recruit Traits like Integrated Weapon, added a missing option for Limit Breaks, fixed the Big-Hunt XPE blueprint and made some important fixes for the Zasha storyline, especially around her possible death.[/p][p align="start"]If you are enjoying the steady stream of updates and improvements, please take a moment to leave a review![/p]
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p]
Stress Limit Breaks: Pick from 2 and +5 New Options
[p][/p][p]With Update #93, we've upgraded how Stress Limit Breaks to put a bit more agency into your hands. Before, Stress Limit Breaks just selected a single option and you had no choice but to take it. This could feel like a huge loss or sometimes felt inconsequential. At best, you might have your Face's Care and Feeding Talent to generate a re-roll which could be sometimes … worse?[/p][p]Now Stress Limit Breaks will offer you 2 choices. This simultaneously means (1) you can dodge the worst results because you now have a choice, and that (2) Care and Feeding reroll is much better now, but also (3) the results can be nastier because you've got some choices.[/p][p]So, to go along with upgrading Stress Limit Breaks to "pick from 2" we've increased the penalty of all the temp Traits, changed the limits on which some of the other effects will appear (Hype Flush will only appear when you have over 60% Hype, something worth wiping out!) and the risk of a character demanding a Pay Rate increase starts at a much lower Discontent threshold.[/p][p][/p][p]Also, to fill out the new system, we've added 5 new Stress Limit Break temp Traits that bring new ways for a merc to get angry and "check out". These focus on forcing you to shuffle your group composition when mercs get these as Stress Limit Break results.[/p]
- [p]Off-Duty: for 30 days the merc refuses to go on any mission[/p]
- [p]Cash Grab: for 30 days the merc's Pay Rate is +6%[/p]
- [p]Seeing Red: for 30 days the merc suffers +10% Stress whenever NOT sent on a mission [/p]
- [p]Backseat: for 30 days the merc suffers +10% Stress when IS sent on a mission[/p]
- [p]Vulnerable: for 30 days the merc suffers -50 HP, -100% Stress Res and -100% Wound Res[/p]
[p]Good news but bad news - at least now you have the choice to avoid these wonderful options! [/p][p][/p]
New Contact Filters: Co-Conspire & Messages
[p][/p][p]We've added some new convenience filters to the Contact list filters with Update #93. The top add is the Co-Conspire filter which immediately brings the list down to just Contacts who are eligible to Co-Conspire with you. This reduces any wasted time paging through your list looking for the right friend to buff with your Face Talent.[/p][p]Second, we've split out Conversations as its own category so that you can rapidly find any Contact who has a story offer, recruit offer or proc-gen offer pending. Along with this, we carved out a None filter which allows you to quickly remove any Contacts who don't have anything active at the moment.[/p][p]At the same time, we fixed the issues with dead Head Hunters showing up in the wrong categories and refusing to disappear if you unchecked "Dead".[/p][p][/p]
Perfect Limit Break
[p]For those Knights who are taking their career deep into the Boston underworld and running their team to perfection, we've fixed an annoying issure reported in F10. The Hype Limit Break system would never offer you the option to remove the final 10% Discontent. This is now resolved (the classic > vs. >= issue strikes again), and now you can make your Knight truly happy.[/p][p][/p]
Fixed Assassination Extractions
[p][/p][p]In the original 2 maps that supported the assassination objective type (there was such a time !?!?) were having bugs with the latest changes to reveal all extraction points in advance. The bug showed all extraction points - oops![/p][p]We have made the system a bit more flexible and resolved the bug - only the real extractions will be revealed now.[/p][p][/p]
Extended A12 Sea Platform
[p][/p][p]With Update #93, we've fixed an issue with the A12 sea platform map where characters could get stuck on the other side of a hovertruck that landed nearly on top of them. By expanding the deck area on this corner of the sea platform, we've ensured that you can't accidentally get stuck over there.[/p][p][/p]
v2.7.25 - #93: Stress Repo - 7/8/2026
[p] - Stress Limit Breaks now offer a "pick from 2" style instead of just "pick from 1"[/p][p] - Added 5 new Stress Limit Break temporary Traits (Off-Duty, Cash Grab, Seeing Red, Backseat and Vulnerable)[/p][p] - Rebalanced Stress Limit Break mix to make the offers more varied and challenging[/p][p] - Improved mission deploy rules - if character is required by mission, then no Trait or Tag will block them[/p][p] - Fixed issue with the original 2 maps that were used for Assassinate VIP showing "all the extractions"[/p][p] - Fixed A12 Sea Platform level to ensure hovertruck landing does not trap characters or enemies in corner[/p][p] - Fixed bug where new Integrated Weapon Trait's Cybernetic Weapon Damage was overriding the bonus from Will, not adding to it[/p][p] - Fixed missing/bugged terminal in FISHGUT PROTOCOL mission of Zasha's storyline[/p][p] - Fixed an issue where Zasha storyline contact Mareck Barlow could have a duplicate face with another contact on older saved games[/p][p] - Fixed bug where no amount of Limit Breaks would ever offer to remove the last 10% Discontent[/p][p] - Added new filter for Contacts who qualify for Co-Conspire[/p][p] - Added new filter for Contacts who have specific story Messages to start a conversation[/p][p] - Added new filter for Contacts by faction for Head Hunters[/p][p] - Fixed filter issues with Dead Head Hunters showing up in wrong categories[/p][p] - Fixed Blueprint bug with Big-Hunt XPE[/p][p] - Fixed bugs with Blueprints in missions rewards showing up as Armor -1 [/p][p] - Fixed issues with Sniper recruit "Revenge Rekindled" could end up with Deltaware Trait without cybernetic[/p]