Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #95: Lettuce

Version
Update #95: Lettuce
Version Date
June 16, 2024
Links

Patch Notes

Update #95: Lettuce


We're excited to be back with another day of fixes and improvements to catch up on the week of no updates. Update #95 hits the streets with some important upgrades to Account and File pricing, improvements to Contact Traits to make them be more impactful, a nice new File Set minting preview that helps clarify what swapping files is doing for your result chances, and a big set of improvements to Agent EX and other areas of the game based on your F10s for the day!

If you're enjoying the pace of Early Access around here and the on-going improvements to your game, please do remember to leave us a review. We're a tiny studio and we live on the things. You can always edit it later :D


Improved Digital Prices & Contact Traits


For files and accounts, we've fixed a number of pricing bugs that were preventing Power Level from having the correct impact on the prices of each type. These should now be more reactive to higher Power Level and offer increased prices from your Contacts should be forthcoming.

In addition, we've fixed a number of bugs in how Contact Traits were handled that were causing a lot of the price change Traits still not to work as expected. We've been grinding on these and getting everything working right because we're playing the Contact Influence/Exposure Limit Breaks, so these are going to be getting even more important. But for now with Update #95, they're going to help you see even more divergent prices between your Contact offers.


Minting Preview


When changing the files going into Minting a File Set, you can now see a preview of the possible ranges of value for the resulting file - for example, from $35K to $139K. This depends on the inputs (their Rarity and Power Level) and the output they could create (which is randomly selected from the input Rarities and Power Levels).


Stuck Agent EX Roster


For any players who were having their new game Agent EX's roster not load completely, we fixed the issue with their relationship tag to the Wireghost Dancehall that was causing the bug. You can now see all of their tags and their correct equipment.


XP Bar Relative


The XP bar in the roster used to be a progres bar relative to your total XP to your next level, showing a percentage from 0 to your next XP goal, like 1000. We've fixed the bar to work like every XP ever LOL :D and be relative to your progress toward completing your current level (say, from 800 to 1000). Winning!

v1.6.41 - 6/17/2024


- Improved File and Account pricing to be more sensitive to Power Level
- Improved File Set minting UI to include the range of prices possible from the mint based on your Rarity/Power Level inputs
- Fixed bugs with Contact Traits that were preventing Contacts from offering significantly different prices
- Fixed bug with loading Agent EX Sören's roster page due to misformatted relationship tag with Dancehall
- Improved Cybersword's Adaptive Restruct Talent description
- Fixed possible story dead-end in Salvage Job that leaves sibling as Recruit in roster but cannot talk to them
- Fixed XP bar percent in roster to be relative to the current level (800-1000) of all XP (0-1000)
- Fixed tutorial issue where sometimes non-tutorial characters (like Emille) would be referenced in dialog