Welcome to Steam Next Fest! We're very excited to share this demo with all of you and wanted to give a big
thank you, Knights! to everyone who hit F10 and reported a bug, issue or feedback for the game. It's been a busy and exciting week already and we hope you'll help us share the demo with other lovers the turn-based tactics genre, cyberpunk and well, everyone else too.
If you haven't tried the demo yet, it offers:
- Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
- Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics – everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
- A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does – but it comes at a cost.
- A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
- A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?
In this demo update, some bug-fixes based on your reports…
For our first demo update, we focused on stability and fixing bugs that were tripping up players or in rare cases locking up the game. As a studio, we're big on updates (Star Traders: Frontiers, our last game, is about to hit #320) - so we'll be getting to your feature requests and feedback too (a little later, probably not during Next Fest) but items like keybinding Talents to 1-10, adding edge scrolling and so many more great suggestions are all on our list to bring forward into the final Early Access product.
A few of the main fixes:
Movement Bugs
This patch should resolve all issues with characters getting hung in movement.
Ignoring Bodies
At times, the enemy AI agents were ignoring bodies. No longer!
"Oh, a dead guard, very suspicious."Invisible Recruit
The recruit wearing the cloak of invisibility 🤦♂️ has been revealed!
Training Video Lock Up
If you had issues where watching some of the training videos locked your game up, we believe we've fixed the root cause.
Changelog 0.6.103 - 6/21/2023
- Fixed issues where moving characters or enemies could get stuck
- Fixed issue causing enemies sometimes not to see dead bodies and dead body timers not to decrease
- Fixed bug with invisible character being recruited
- Fixed bug with melee attack reporting "No Line of Sight" if very close to target
- Fixed hall of mirrors in Safehouse in some screen resolutions
- Fixed dialog typos, improved clarity of some lines
- Fixed issue with training video causing lock up
- Fixed missing "Not Enough AP" warning when clicking target to attack with 0 AP
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/