Damsels and Dungeons
Damsels and Dungeons 0.2
Patch Notes
0.2
New Content:
Added class, Priestess, with appropriate renders and skills
Travelling a long ways through the Western Woods now gives the possibility of a cheap recruit
New magic item types -- Belts increase Constitution, and are usable by all classes. Wands are usable only be spell casters.
New non-combat encounters in the Western Woods
A second level of the dungeon, with more difficult monsters
Four new monster types
UI Improvements:
Added a darker area to the combat screen to display text, for greater contrast
Added a darker area to the opening screen to display test, for greater contrast
Changed the background of the town screen and moved buttons and text for greater contrast
Added art for Wyvern
Added art for Giant Spider
Increased the quality and size of the character images used on the combat screen.
Option to “Adventure” no longer displays when there are less than 4 girls ready to go adventuring.
Bug Fixes:
Fixed bug which would have deprived spell casters of some intended spell points at level 3 and above.
Functionality Changes:
Girls now cost 1 gold a day to maintain
Girls now lose affection if there is not enough gold to pay them
Starting gold has been increased by 40%
Rate at which recruits become more expensive decreased by 20%.
Higher level characters now require more mana to raise
Magic Items now give combat bonuses that are appropriate to the item -- e.g., swords give strength bonuses because that helps them give damage.
Amulets are now restricted to spell casters, and increase intelligence, for balance.
Rings are usable by all classes.
Increased poison damage from Rogue and Hunter effects.
Randomized Fireball damage to make it less (but still some) dependent on Sorceress intelligence.
Increased the desire requirement for anal, but made it available to Masochists as well as Submissives.
Added an option to rename Submissive girls if their affection is high enough.