Greetings Adventurers,
We're going to have this week's patch go live Saturday, 5/5, at around 1AM PDT. Please make sure that you have all tames finished and you're in a safe place at this time.
Game Optimizations
- Optimize game performance, reduce memory usage and GPU usage when running the game
- Optimize single player mode performance, reduce memory usage and GPU usage when running single player mode
Estel and Talos Boundary Changes
In our last patch, we accidentally pushed through a change that adjusted the city boundaries of Estel and Talos. We’re reverting that adjustment in this patch. We’re going to reintroduce this change on May 10, so if you have structures inside of screenshots provided, please relocate them so that you have access to them after the change has been made. We’re sorry for any inconvenience and we go into further detail about why we’re making these changes below.
TL;DR - We will revert the no-build city limit around Estel and Talos, which was pushed in last week's patch, and we will re-modify the city limit in a later patch.
Talos Boundaries
Estel Boundaries
We’re trying these new boundaries to encourage Adventurers to build their houses away from the Cities.
- We feel that this creates a better gameplay experience for new Adventurers. Reducing structures around cities will allow more plants and creatures to spawn.
- The cities are also big on their own, additional structures around Cities will cost more memory and GPU usage, causing lag for many players, which doesn’t benefit to game experience.
- We’ll optimize the small villages around Cities. Adding more vendors and more convenient facilities to meet players' needs to live away from Cities.
We’ll have two more performance optimization patches in May, which should dramatically optimize memory and GPU usage. Performance optimization is something that we haven't been doing well in the past, and hope that our future updates can allow faster loading and less in game lag.
Adjustments to last weeks patch:
- Fireball, Ice Bolt and Lighting Bolt, repair cost has changed, simplified the repair materials to magic shard for all.
- Items that used to drop during Dark Invasion have been moved partially to Centaur Camp and Cyclops Den.
Gameplay Adjustments
- Reduced the screen shaking effect Firestorm causes .
- Remove Knowledge restriction on Rune of Harmony.
- Rune of Harmony crafting requirements have been simplified.
- Added the ability to custom key bind Transfer Item (default is A).
- Adjusted the UI in the Knowledge Interface.
Bug Fixes
- Fix a bug where Entangling Vines Staffhead could not be used.
- Fix a bug where the Fey Drake didn’t display an icon when taming it.
- Fix a bug where Battlemage Staff could be forged and given a negative amount to Constitution restoration.
- Fix a bug where in multiplayer modes, using the Stone Spear, Iron Spear and Thunder Spear would cause lag.
- Fix a bug where higher quality Balefire Sabaton couldn’t be obtained.
- Fixed a bug where the axe would not make harvesting sounds on trees in Single Player.
- Fixed a bug where meteorites would display an incorrect level to be looted.