Dark and Light
Dark and Light Oct. 18 Closedbeta Test build Patch Update
Version
Oct. 18 Closedbeta Test build Patch Update
Version Date
Oct. 18, 2018
Patch Notes
Oct. 18 Closedbeta Test build Patch Update
Greetings, Adventurers in Ganareth,
For the past few days, we’ve been working on fixing the game, both in Sacred Path and Shard of Faith. These fixes will be updated in closedbeta build for testing and be pushed live next week.
We would like to extend our appreciation to all the players who help pointed out bugs, and provided feedback and suggestion to us.
Key fixes
•Fix the issue where in Sacred Path dismounting tames will cause characters rubberbanding and being teleported.
•Fix the issue where in Sacred Path, water surface reflection isn’t displayed correctly.
We received a lot of feedback and bug report about vanilla after DLC is out, and fixing those issues make into out top priority. While we continued to work on fixing bugs in DLC, we will also keep an eye out for the Sacred Path, and timely fix issues and bugs in vanilla.
Terrain
•Fix a lot of terrain that are getting characters stuck.
•Fix the issue where creatures are not getting killed while they are outside the map boundary.
•Fix the issue where characters are killed when they reach above the maximum height designated in the map.
We received numerous reports about character getting stuck in terrain and being forced to trigger death, so we examine the terrain and fix a bunch of them. Had you encountered similar situation after this update is pushed live, please contact us with the coordinate about the location that is getting your character stuck, and we will timely fix it.
Progression
•Fix some quests that can not be completed.
•Fix some knowledge nodes that can not be unlocked.
•Summoning Stone: Elite Spectre will no longer need to be unlocked in Knowledge before you can use it to summon Elite Spectre.
We are progressively testing and adjusting issues that are impeding progression in Quest and Knowledge.
Harvesting\Biome\Interactable facility
•Increase harvest yield for glowing plants in Necromancer plants. Now you will gain more Magic Shards from these magical plants. You might also harvest Hot Spring Energy from them, especially when you use Scythe to harvest.
•Spawn more resource such as Grass, Wood, Stone around the camps so that survival is more player-friendly.
•Fix some floating Ore deposit.
•Fix some incorrectly-placed Demon Treasure Chest that ends up being inaccessible.
•Fix the issue where Summoning Altars are consuming material but not validly summoning elites and bosses while in cooldown.
Weapon\Tame\Incarnation
•Increase the damage for Gorgon incarnation and her mythical artifact, which dramatically enhance its ability to damage elites, bosses and wild creatures. This would allow Gorgon incarnation to be paralleled to Satyr Incarnation.
•Fix Saurianian Stone Sword’s model so that its blade is following the right direction.
•Adjust stats and stats growth rate for Behemoth and Monarch Crab, so that their stats will be increased more when tames level up.
•Increase the damage and hp for the creatures summoned from Necromancer’s staff head.
•Fix the collision for Satyr and Gorgon to avoid being damaged from attacks coming from a long distance.
•Fix the issue where character stats are incorrect when they shapeshifted into Dune Thrasher and Sluagh.
•Fix the issue where sprinting is invalid for some creatures.
Wild creatures
•Reduce the Werewolf spawning rate in the Howling Sands.
•Increase damage and HP for creatures in the caves, so that you will be challenged more before you confront the cave bosses.
•Extend the skill cooldown for Szareth the Huntress so that characters are no longer consistently under her flame.
•Fix AI for Behemoth and Celestial Dragon so that they will fight back when attacked.
•Fix an issue where Monarch Crab gets glitched below the terrain when summoned.
•Fix Dharkhu’s death animation in its ragdoll.
•Fix Uillip’s eye blinking animation.
•Fix the issue where Elite Dune Thrasher and Arakkonen the Devourer are not lootable when they are killed.
•Fix Giant Bufo’s IK to allow more natural movement.
•Fix the issue where United Army and Guards are not returning to their original point when they are aggroed away to targets.
Structures
•Greatly increase the flying speed for Spell Tower Ammo.
•Fix an issue where Spell Tower is not targeting crouching characters.
We received feedback saying that the flying speed for Spell Tower Ammo is too slow to provide protection for bases, so we significantly increase its speed in this update so much so that even using Balefire Sabaton will not help you dodge the bullet.
•Fix an issue where Saurianian Sausage is not listed as craftable in Stone Fireplace.
•Fix an issue where Aroma Oil and Venom cannot be crafted in Advanced Millstone.
•Fix an issue where Portal Beacon cannot be placed.
•FIx Acidic Extract’s crafting material.
UI and Usability
•Pathway Guide
The terrain complexity in Shard of Faith is mazing players who wander around Ganareth, so we are placing interactable Brazier at forks. When you interact with these Brazier, a map will show up to indicate your current location, and you can follow the dotted line to traverse to the areas you desired, or you can use Portal to teleport to these areas.
•Optimize the UI element and vfx for respwan screen.
•Add vfx for Summoning Altars for differentiation purpose. Elite altars are blue, Boss altars are purple, Mythical altars are yellow while Spectre altars are red.
•Fix the area names not showing up correctly in HUD.
•Fix the issue where texts not showing up in their entirety in some screens.
Assets and VFX fixes
•Optimize the vfx for Oil Lamp so that it is no longer overtly dazzling.
We’ve noticed some vfx for items from vanilla are unpleasant to look at in Shard of Faith, and we had adjusted the vfx for campfire and Frostbolt in previous update. We will continue to adjust other dazzling vfx.
•Fix an issue where Spell Generator is not glowing when activated.
•Optimize Werewolf’s howling vfx so as to reduce its cost in performance and avoid lagging issues.
•Fix the missing texture for Goblin Treasure.
•Fix the missing texture for House Seal.
Audio
•Lower the volume for the growling sound when characters are hungry.
•Tune up the volume for the snoring sound when sleeping. (we believe that is what snoring sound like)
•Fix the issue where Sluagh chain sound can be heard from a long distance.
Localization
Russian localization are ready for implementation, as soon as we fix the some text incorrectness discovered during the proofread.
Spanish, German, Portuguese, Japanese and French will be completed later.
Other known issues
The below issues are also fixed, and they will be updated in later builds.
•Fix an issue where Reagent Bottle spoils.
•Fix an issue where elites and bosses will flee and can’t be killed.
•To make it easier to craft manor structures, we will implement the below changes:
- Greatly reduce the weight for Silica Powder and Charcoal, so that characters can carry more with them.
- Fire Essence will now last 3600 seconds when used as fuel in Refining Forge.
DLC has a lot of weapons and spells that require crafting material generated in the Refining Forge, so we lower its cost.
We’ve collected a lot of feedback from players, and we are grateful to your bug report, feedback and suggestions. We will keep our effort up to make Dark and Light a better game.
Thank you.