DARK SOULS III

DARK SOULS III 1.13

Version
1.13
Version Date
April 10, 2017
Links

Patch Notes

Patch 1.13 patchnotes - April 14th



Ashen Ones,

The patch 1.13 will be deployed on Wednesday, April 12th between:
  • JST: 17.00 to 19.00
  • CEST: 10am to 12pm
  • PDT: 1am to 3am

The changes are listed below:
  • Addition of the arena "Round Plaza" to the Undead Match (screenshots coming soon!)
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched
  • Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
  • Increased tracking on attack animations for "Pike" category weapons
  • Increased stamina damage dealt by "Fist" category weapons
  • Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
  • Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
  • Increased poise effect with "Lothric Knight Long Spear"
  • Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of "Crow Quills"
  • All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
  • Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
  • Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
  • Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
  • Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
  • Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
  • Increased FP consumption of the sorcery "Great Magic Shield"
  • Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
  • Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
  • Reduced FP consumption of the miracle "Great Magic Barrier"
  • Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
  • Reduced the effectiveness of "Carthus Bloodring"
  • Reduced the absorption penalty when wearing "Prisoner's Chain"
  • Fixed other various issues
The new matchmaking rules are as follow:

Sign Summons:
  • Upper limit: SL + 10 + ( SL * 0.1 )
  • Lower limit: SL - 10 - ( SL * 0.1 )
Way of Blue:
  • Upper limit: SL + 15 + ( SL * 0.1 )
  • Lower limit: SL - 15 - ( SL * 0.1 )
Dark Spirit:
  • Upper limit: SL + 20 + ( SL * 0.1 )
  • Lower limit: SL - ( SL * 0.1 )
Mound Maker:
  • Upper limit: SL + 20 + ( SL * 0.15 )
  • Lower limit: SL - ( SL * 0.1 )
Invasions Covenant:
  • Upper limit: SL + ( SL * 0.1 )
  • Lower limit: SL - 20 - ( SL * 0.2 )

SL refers to the Host's Level, expect for Dark Spirit and Mound Makers, where it refers to the Invader's level.