The second floor finally has it's own unique tile set. The entire dungeon before today has been made up of an area called the Sunless Sanctum. Now there's a new variant that has it's own appearance, play style and soon traps. This is a very early version with just the basics. Within next week I will have added in more rooms and randomness as well as new traps. This includes changing boss rooms to match the new floor as well.
The Sunless Sanctum is tight quarters while the Cathedral of Worms is very large and open. It has tons verticality, the walls are huge and open for wall running. Columns are set up so that you can wall jump to take cover high above everything.
I have plans for the third floor which will be more mechanical but that won't be for a few weeks. The goal is to ultimately have five unique floors and the fifth floor having it's own boss or two for the end of the game. Each floor will be completely different.
I made a switch in engine versions recently that gave me huge options for optimization. It also included some unwanted issues that I will have to work through such as changes to lighting and level loading speeds. There will be bugs for sure just please let me know in the community section or Discord:
https://discord.gg/9RzDtAq