We're back again with another update!
To start off this list, there are a couple new constructions, the Dragon's Tooth, and the exciting new Vehicle Pool which allows a well organized team to deploy vehicles closer to the front-lines.
In addition, the logistics mechanics have gotten a considerable number of tweaks to hopefully steer players toward more realistic behavior:
- Supply caches now generate less supplies and share a supply generation pool (the more caches you have, the less supplies will be generated per cache).
- Supply caches must now be placed 300 meters apart (was 200m).
- Each team's main spawn now contains a indestructible supply cache with a high capacity (8000) and regeneration rate.
On the quality-of-life side, we have made some significant improvements:
- Player models now have LODs, which should increase client FPS dramatically on high population servers.
- Infantry can now carry multiple grenade types at once.
- Squad leaders and assistants are now able to see where their team's other squad leaders are on the situation map.
- Weapon pickups will no longer disappear if players are nearby.
- There is now an "auto-join squad" button (/), and a "squad menu" button (P).
- Unassigned players are now prompted to join squads.
- Unassigned players are no longer able to take roles other than Rifleman.
See you on the battlefield,
Darklight Games