Transport Vehicles
A much needed change to the vehicles has arrived. APCs (Half-tracks, Bren Carrier, etc) and unarmored vehicles will be riskier to have on the battlefield.
- Are more vulnerable to high explosives (HE rounds can one-shot transport vehicles)
- Are more vulnerable to AP rounds (will disable them after one-hit regardless of engine hit or not)
- HTs now take 5 times more damage from Artillery
- Unarmored vehicles now take 8 times more damage from Artillery
- Unarmored vehicles have much less operating HP so they now become disabled after 200-300 damage (was 1000 before)
- Wheel damage slows the vehicles down more
- Increased engine health so unarmored vehicles can take a bit more small arms fire
- Increased turning ability of Jeep, Kubel, and GAZ when moving at slow speeds
Dragon’s Teeth
- Raised the cost from 200 to 250
- Can now be dug up anytime (no longer requires supply truck in range)
- Takes longer to construct
- Lowered the minimum damage required to harm (more things can damage them)
Quality of Life
- Various minor map improvements and organization
- Raised the minimum connection setting (NetSpeed)
- Sergeants, Corporals, Assault, and Combat Engineers spawn with extra ammo now
Bug Fixes
- Fixed a bug where Allied artillery marks could be seen by Axis on the situation map
- Fixed a bug where public voice chat would still be disabled when the round is over
Hopeful Fix
There has been a bug plaguing a few DH players since the spectator update a while back. The bug happens whenever that player dies; perhaps more specifically when that player dies whilst in a vehicle, manning a gun, or is gibbed by HE and thus doesn’t have a “model” to view. We have not been able to reproduce it or get our hands on a machine that has the issue. So this “bug fix” is a shot in the dark and we can only hope it fixes the issue for those few that have the issue. For more information visit the
reported issue.