We're back at it again! This time bringing a big quality-of-life improvement to the chat system.
While typing, you are now able to cycle through chat modes by pressing the
Tab button!
Since the RO1 days, there has been three buttons for initiating chat in certain channels (team, global, vehicle). When we added the squad chat channel, we had to take up another keybind on our already crowded default key mapping. The old system is just not tenable for extensibility and is very be cumbersome to use (e.g. accidentally hitting the wrong button and needing to hit escape and try again).
Additionally, you can now simply hit your
Enter key to start typing a message to your previously selected chat channel! Please note that backwards compatibility is maintained if you prefer to use the old system instead.
Here are a few more notable tweaks and additions:
- There is now a colored line drawn between the player and the squad's current order marker on the situation map (this should help highlight the orders more prominently)
- All anti-tank guns now must be placed at least 15 meters from each other.
- All anti-tank guns have had their supply cost increased (in some cases significantly) in an effort to reduce AT gun spam.
- Increased the "block" time penalty for spawn kills on Platoon HQs from 15 to 30 seconds in an effort to reduce repeated spawn killing.
- Increased the duration of the "<Team> Have Won The Battle!" message from 5 seconds to 15 seconds.
- Fixed a bug where players would be told to wait for 5 seconds before voting for another map before they had voted for any maps.
- Fixed a bug where the crescent sandbag construction could seem to disappear if it was in your peripheral view.
Thank you for continued support and feedback! We have some very big and exciting plans that will be coming to fruition in the winter months, so watch this space!
See you on the battlefield,
Darklight Games