We're back at it again! This update's a bit of a hodge-podge, but the tl;dr is that we've added a new squad merging functionality, a couple new work-in-progress maps, and made some balance changes, including a change that should make light vehicles much more fragile.
New Stuff
- Added DH-WIP_MyshkovaRiver_Advance
- Added DH-WIP_Klin1941_Advance
- Added a new control for placing a Rally Point (default key is: “J”)
- Added a new splash screen
Squad Merge
Need to consolidate a bunch of itty bitty squads? Well, we're here to help! You can now offer other squad leaders to merge their squads into yours!
- As a squad leader, right-click another squad leader on the squad menu and select “Request to Merge”
- The squad leader that sent the merge request will become the new squad leader
Miscellaneous Changes
- Changes to soft vehicles (cars, trucks, halftracks):
- Increased damage from small arms fire
- Vehicles are now more easily disabled
- Reduced engine health on cars and trucks
- Halftracks now climb up slopes more effectively
- Updated DH-WIP_Cholm_Advance
- Axis now have a new approach for the final objective
- Second to last capture (Stronghold) can be captured from the ground level.
- Added a couple weapon pickups
- Changes to several constructions:
- Panzerfaust Crate:
- Raised cost from 750 to 850
- Lowered Panzerfaust count from 4 to 2
- Increased cost of Grenade Crate from 300 to 400
- Increased cost of Supply Cache from 250 to 500
- Increased cost of Watchtower from 750 to 900
- Platoon HQs can no longer be crushed by vehicles
- Platoon HQs now take more damage from grenades and satchels
- All vehicles have had their reinforcement cost reduced
- Levels’ weapon pickups no longer respawn by default
- Reduced the high player count requirements for voting larger Advance levels
Bug Fixes
- Fixed a bug where most functionality was broken in the Admin mutator.
See you on the battlefield,
Darklight Games