Darkest Hour: Europe '44-'45

Darkest Hour: Europe '44-'45 9.9.3

Version
9.9.3
Version Date
Nov. 13, 2020
Links

Patch Notes

Patches v9.9.3-9.9.5

As the Halloween event concludes, we are back with another patch featuring various fixes and incremental updates. Check out the logs for the details:

Changelog v9.9.5


### Bugfixes * Fixed the bug where players would spontaneously crash during map changes. * Fixed the LOD issues with player characters. ### Miscellaneous * Squad member numbers are now displayed in chat messages next to their name. * Increased reload times for AT guns, SU-76, and Marder by a slight margin (up to 0.9 seconds). * Reduced the chance of field caps appearing on WH characters. ### Maps * Carpiquet Airfield Advance: - Allowed Allies to spawn an additional Sherman tank. - Gave Allies 2 additional artillery strikes. - Fixed the bug that allowed Axis to build AT guns on rooftops. * Rakowice Advance: - Added a T-60 light tank to the Soviet vehicle pool. - Added objective spawns for Axis. - Minor bugfixes and adjustments. * Prussia Push: - Fixed the Dugout spawn point dropping players into the void. * Leningrad Push: - Added a minefield protecting Allied main spawn. - Minor balance adjustments. * Barashka Advance: - Fixed the visual bug with terrain covering the trenches.
Changelog v9.9.4


### Weapons * Adjusted the recoil patterns on PPSh-43, PPSh-43, MP-41r, PPD-40, and M712 Schnellfeuer to make them more controllable and consistent when firing in short bursts. ### Maps * Lyes Krovy Push: - Reduced Axis respawn times.
Changelog v9.9.3


### Vehicles / Guns * Reduced the prevalence of the "shatter gap" effect and added a physically-based randomness to the shattering calculations system. The shell shattering will less likely to occur in the game due to this effect. * Fixed inaccuracies in armor slope values for KV-1, T-34 (76/85), Panther (D), and Pz. III (J/L) tanks. ### Characters * Added a small chance for WH squad leaders, radio operators and snipers to spawn wearing a field cap. * New additions to Soviet outfits: - Green amoeba camouflage. - 1942/1944 leaf pattern camouflages. - Padded coats. - Naval pea coats. - Naval caps (4 variants, one for each fleet) * Introduced rank variety between different uniform variants for Soviet troops. * Other minor additions, fixes and adjustments to Soviet character models and textures. ### Maps * Added Rakowice Advance. * Carpiquet Airfield Advance: - Optimization pass. - Fixed various visual bugs. - Changed lighting and removed haze. - Replaced static Axis HQs with objective spawns. - Re-balanced roles and constructions for both teams to better reflect historical situation. - Added limited Panther G tanks to Axis; added limited Sherman Firefly tanks to Allies. - Increased view distance by roughly 50-75 meters. - Removed ticket bleed from all but the first objective. - Set Refueling Area objective to be inactive at start. * Hurtgenwald Advance: - Expanded minefields protecting Axis main spawn. - Slightly increased reinforcements for both sides. - Fixed the bug where some objectives were uncapturable. * Bridgehead Advance: - Added Corporal roles for both teams and a Radio Operator role for Allies. - Added a Churchill tank (available after capturing the Honnopel objective) * Leningrad Push: - Reworked the final objective. - Re-balanced roles and vehicles for both teams to better reflect the alleged setting of the level. * Olkhovatka Advance: - Increased the amount of available artillery for Axis. - Allowed Axis to spawn +1 extra vehicle. - Reduced the number of available KV and T-34 tanks, and made the BT-7 unlimited. * Lyes Krovy Push: - Introduced the new Soviet camos. - Reduced the respawn times for Axis. * Cholm Advance: - Minor adjustments to vehicle availability for both sides. - Added several pre-placed Pak-38 guns. * Krasnyi Oktyabr Push: - Reduced reinforcements for both teams. - Added some greatcoat uniforms together with standard tunics. * Black Day July Advance: - Replaced Soviet uniforms for ones with more accurate insignia for the period. - Added RPG-43 to Soviet loadouts. - Increased the limits on maximum active vehicles for the Soviet team. * Valko Advance: - Added StuG III Ausf.G to the Axis vehicle pool. - Added off-map artillery support for both sides. - Replaced Soviet uniforms for the "late war" variants. * Gorlitz Push: - Added SU-76 to the Soviet vehicle pool. - Added static Panzerfaust crates. - Moved the Allied spawn to protect it against spawn camping. - Minor adjustments to vehicle spawn limits for Soviets. * Berezina Advance: - Fixed logistic truck respawn times and added an extra one for the Allied team. * Kriegstadt Advance: - Separated German artillery into two stages: one activating after Kaschade Offices, and the second one after Ruins (both consist of three strikes). * La Gleize Advance: - Added a Radio Operator role for the Axis team. * Stoumont Advance: - Added a lockdown timer for the first objective (5.5 minutes). * Kryukovo Push: - Reduced the team ratio difference (Axis team is now less outnumbered). * Flakturm Tiergarten Push: - Minor balancing and character uniform changes.
See you on the battlefield,
Darklight Game