Dash Blitz v0.4 is now available! Happy Blitzing!
The demo build has been updated to include all new content, but locks playable characters to #1, Rondo, Sherpa and Kero.
General
- When adding new players or AI on the fly, the game now checks for duplicates and assigns alt colours.
- Shields are now easier to punish - sorry, Percival, you'll have to be more careful now. Basically, the more damage is dealt to the shield, the longer it takes for it to start recovering.
- Added an extra bar under player HP to indicate the number of shots still available. There are still some balance issues to be ironed out with item use, but it should help you figure out why your shots aren't firing.
- Fixed an issue with land-cancelling not working. Not sure when that started happening but now the fast and furious combos can continue!
- Replaced charge-up sounds to (hopefully) be less annoying. This is very much a work in progress.
- And as always, far too many amendments and improvements to list.
New Content
[*]Manny, the enigmatic animatronic, joins the DTS GP! He's a calculating figure, clambering around in tricky places and peppering the field with mines.
[*]Puffin, the carefree weather balloon, has accidentally drifted into the fight! She loves to float high in the sky, and fires the ice she's gathered in her travels down below!
[*]Three new stages this month - Sherpa's beloved Everlanche Climb, Manny's current home at Cold Edge Rig, and the DTS Satellite's grand stage - Dash Finale!
[*]Introducing Onslaught Mode! A gruelling fight pitting you against the whole cast with only a limited supply of health! Can you climb all the way to the top?
[*]Added Qualifiers for Kero and Bluster.
#1
- #1 now steps into his Standing Swing, making it that much easier to smash it out of the park!
Bluster
- Bluster's full-charge tornado now deals more damage. The changes to shield pressure should make it harder to just sit through, too.
Sherpa
- Sherpa's full-charge lasers now deal more damage. Like Bluster, Sherpa benefits from the changes to shield pressure.
Kero
- Kero now gains "midair" jumps while in a body of water. These are consumed before her hop-cancel, so you can use one last leap to escape the water's grasp.
Percival
- Fixed a bug where Percival's Standing Swing was still activating out of hitstun. Sorry, Percival, you were a little bit too good.
- But Percival's full-charge sword beam fires off a bit faster now, bringing it back in line with similar attacks.