Dash Blitz

Dash Blitz 0.4.1

Version
0.4.1
Version Date
May 17, 2018
Links

Patch Notes

v0.4.1 & BAM10

Dash Blitz is going to BAM10 tomorrow, so we've got a small update to roll out - mostly a bunch of bugfixes that didn't make it into v0.4, though there's some nice tweaks here too. As always, these changes apply to the main build as well as the free demo.

Fixes


  • Fixed an oversight in shot collision - Puffin's snowballs and Manny's wheels should work much better now.
  • Fixed bug causing incorrect animations to play on loss.
  • Added invulnerability to players in victory state - no more dying after the round ends and freaking the camera out.
  • Camera should now stop tracking defeated players/enemies after a short period, instead of immediately.
  • Fixed bug with shield breaks either not launching targets or launching them into the stratosphere - now they just pop up a little bit.

Gameplay Changes & Improvements


  • Increased stagger duration on safe landing slightly - making follow-up combos and connecting uncharged shots slightly easier.
  • Increased blitz duration substantially - it still ends after you attack, so use it wisely!
  • Added brief intangibility after a guard-break, preventing attacks with multiple hitboxes from automatically ending the guard-break state.
  • Some sound and visual effects should be all-around nicer now.

New Content


  • Added an Attract Mode on the title screen - just leave the game running for a little treat.
  • Added a new theme song for Dash Finale, and tweaked how the final tracks play during Onslaught.

Bluster


  • Bluster's slipstreams can now continue past obstacles once moved out of their way, instead of stopping short. This is most noticeable on Luminaire Labs, with slipstreams progressing beyond the gate once they open.
  • Bluster can now only have two slipstreams at a time - it's not nice to bully people. You can still fire off charge shots as much as you please, they just won't leave a slipstream.

Valerie


  • Valerie's AI no longer spends every nanosecond possible in midair. Hopefully this will make her more fun for everyone.

Manny


  • Fixed an oversight causing Manny's arms to get stuck halfway up whatever he clambered on.