A huge thank you to everyone who checked Dash Blitz out at
BAM10 - your feedback is valuable and it was a blast sharing the game with so many fresh faces!
v0.4.2 addresses a few of the issues identified there, largely surrounding the feeling of dealing and taking damage. Nothing major, but it comes together in a very satisfying way.
As always, you can find these changes in the lighter demo build, too.
Fixes
- Tightened up roof collision slightly.
Gameplay Changes & Improvements
- Added some minor hitstop on attackers and defenders, lending attacks a little more weight.
- Health bars flash as characters take damage - nothing major but may draw the eye to it a little more readily.
- Optional settings - attacks can now cause targets to flash briefly, and melee attacks can cause the camera to shudder. Not everyone will be into this, so make sure to check the new menu option under Settings to adjust to your preference. You can also switch off cutscenes from this submenu, so it's worth a quick look.
- Added a logo over the top of each character at extended distances, which should make it easier to find people in a hurry.
New Content
- Demo characters have been expanded to include Edge and Valerie! Obviously this isn't much of an improvement for anyone playing the game, but any new players who want to check out the demo now have some more variety to play around with.
Bluster
- Severely reduced the effectiveness of Bluster's slipstreams. Seriously, you have to stop bullying.
Manny
- Fixed a bug causing Manny to clamber on invisible ceilings he had no right to clamber on.
- Also, fixed a bug preventing Manny from clambering on some slopes. He should be able to climb around wherever seems appropriate.