Dash Blitz

Dash Blitz 0.4.4

Version
0.4.4
Version Date
June 21, 2018
Links

Patch Notes

v0.4.4 - Race Mode


Sometimes you need a break from all that fighting - now you can stretch your legs with the brand new race mode!
While I'm looking forward to introducing new race tracks and modes to play around with in the future, lightning-fast brawls will always be the primary focus of Dash Blitz - to differentiate between types of stages, they'll now be colour-coded accordingly. So if you want to try out the races, just head to Hustle Harbour in the snazzy blue.

v0.5 is still some time away, but it'll soon be time to talk about upcoming characters. Until then, let's talk patches.

Bug Fixes


  • Added the pause menu to the Quick Lobby.
  • Fixed slow-down bug in the Quick Lobby.
  • You can now "Return to Lobby" from within the lobby - basically, you can use this button to get to your preferred lobby after changing your preferences. It still won't do anything if you're in the right lobby.
  • Improved collision with sloped rooves - sorry, space cadets, but I'm sure you'll get out of bounds again somehow.
  • Fixed item spawn points for Everlanche Climb.
  • Fixed issue with characters getting underground on Moonbase Veracity.

General


  • Added a controller recommendation to the opening screen. It's an extra 2 seconds on load-time, I know, but it makes a world of difference.
  • Plunge speeds for characters have been drastically increased across the board. This should help players snap back to the ground more easily, and is particularly useful for land cancelling. If you want to aim down but don't want to plunge, don't forget you can hold in the jump button.
  • Dash duration has been increased for all characters (exempting Kero, who doesn't have a fixed duration). This won't change your overall speed, but makes continuous dashing a little more forgiving.
  • Extended stun on landing. This only applies to attacks that stun for a reasonable period, and only when the force of the attack has all but vanished, but there'll be more moments to follow up an attack now.
  • Changed the Solid Smokescreen into a power item, and gave it a limited fuel supply. It was proving a little too dominant.
  • Changed the Paper Fan back to a standard melee item (for now).
  • Gate switches (such as in Luminaire Labs) can now be activated by interacting with them. I guess Professor Lumen got fed up with Rondo kicking his way in.
  • Multiplayer Qualifiers now feature a split-screen camera.
  • Removed the snail-type enemies from #1's Qualifier - they're still too clunky to have running around, and it's the first chance you get to play around with the game. I'll figure something else out.

New Content



[*]Moonbase Veracity has seen a dramatic overhaul! Players now fight in and around the base itself. The interior of the base has normal Earth gravity. The dome itself has been scaled down, too, so there's much less wasted space.

[*]The above-mentioned racing stage, Hustle Harbour, has been added. Races feature a new split-screen camera, so you can focus on your own actions. You'll run laps above and below the water. If you fall behind, don't give up - you'll receive a hefty boost to your dash speed, giving you an edge on straightaways.


Valerie


  • As a result of changes to dash duration, Valerie's flight now lasts a little while longer.

Sherpa


  • As a result of changes to plunge speed, Sherpa's upwards-facing laser now sends him plummeting back down to the ground.