Dash Blitz

Dash Blitz Progress Update

Version
Progress Update
Version Date
Oct. 19, 2019
Links

Patch Notes

Progress Update

Hey there! It's been a little while.
Seeing as updates are slow-going at the moment, I wanted to touch base so people know Dash Blitz is still in development and still making progress.

I'm focusing on smaller quality-of-life updates so I can set up a basis in v0.5.3, then move into the big picture stuff with v0.6.
Here's a short list of what you can expect:

  • Characters are being re-textured! For the most part this will be small, but with it comes the option for faces, which I think helps give the cast more personality. Faces will be strictly optional, so if you prefer minimalist visuals, don't sweat it.
  • In terms of gameplay, the Magna System will be the biggest element added. Magna is a resource available to each character that recharges over time. You can spend it on two different magnetic waves. Magna Burst is a short-ranged burst attack that you can use at any time, allowing you to escape combos. On the other hand, Magna Pulse is a long-range pulse that deals no damage and pulls targets towards you, allowing you to strike back at dodgy foes.
  • An announcer on the character select screen, so when you pick Sherpa, you can have a nice little reminder that you're a real man picking a real character.
  • Outlines for characters and objects. I'm looking to give this an option in the menu to dictate the width, and will of course be optional.
  • Choose the music for your battle! I'm aiming to also have an option so music defaults to character selection over stage selection.
  • New health bars, as in my previous post. This is still a work in progress.

I hope you look forward to it. Happy Blitzing!