Datura Time
Datura Time 1.4
Version Date
Nov. 5, 2025
Patch Notes
v1.4 - Major Update!
V1.4 Major Update
- [p]Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over[/p]
- [p]Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes[/p]
- [p]Fixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura [/p]
- [p]Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on[/p]
- [p]Datura portal now opens automatically in Underground level when player enters portal room[/p]
- [p]Visual tweaks and improvements for some levels (e.g., added green fog to Train_0)[/p]
- [p]Various gameplay balancing tweaks[/p]
- [p]Fixed bug in city_outskirts level where a race condition was allows the fence to be open before all incoming militia are killed[/p]
- [p]If player starts level with less than 10 health, they get 15 health at the start of each level in order to further avoid soft-locking[/p]
- [p]The BTR60 was modified to add a one-time initial delay of 1.5-2.0 seconds when first spotting the player in non-tank combat mode[/p]
- [p]Implemented dual molotov throwing system where quick trigger press and release (under 1.0 seconds) throws a Molotov with fixed velocity, while longer holds enable the original charged ranged throwing[/p]
- [p]Disable rotating camera control for both keyboard and gamepad input - players don't really seem to use it[/p]
- [p]Implemented strafing [/p]
- [p]All weapons are now automatically armed - no need for manual arming anymore [/p]
- [p]Trigger button has been re-purposed as additional free button on gamepad[/p]
- [p]Improved auto-aiming for player tank mode - turret will now rotate smoothly towards locked on enemies and re-center if not target is locked on[/p]
- [p]Fixed bug were diesel can pickup GUI notifications were not showing up in tank mode levels[/p]
- [p]Changed GUI notifications to disappear if player is attacking instead of aiming (since player has weapons armed by default now)[/p]
- [p]Updated auto-aiming so that player can move now freely in any direction regardless of locked-on target direction[/p]
- [p]Added ability to rebind keyboard and gamepad keys/buttons [/p]
- [p]Added momentary red tinting of player mesh when receiving damage [/p]
- [p]Bullets do a little more damage to player if they hit them while Datura is active[/p]
- [p]For both bar levels, portal will activate immediately once player walks away from NPCs after initial conversation [/p]
- [p]Footstep sounds now disabled when rotating[/p]
- [p]Update stamina recharging to allow continuous use from 45% recharge value[/p]
- [p]Added continuous line-of-sight validation during target locking when using auto-aiming[/p]
- [p]Reduced reticule opacity when running so it doesn't distract the player too much [/p]
- [p]Fixed bug with tank bullet occasionally spawning inside players tank if they shot while moving tank forward[/p]
- [p]Fixed bug where player stats for final level were being loaded from level before bar (last non-tank level)[/p]
- [p]Optimized player input for performance and robust null reference error checking[/p]
- [p]Fixed bug where health would sometimes go above 100 due to fixed vs normal update sync issues[/p]