[p]v1.6 - Major Update - Features/bug fixes/tweaks:[/p]
- [p]The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading[/p]
- [p]Remaining bullets are now automatically added to current weapon magazine at the start of each new level[/p]
- [p]Initial projectile weapon pickups (pistol, rifle, sniper) now come fully locked and loaded - no need to reload before using first time[/p]
- [p]Fixed hellfire not disappearing after defeating Behemoth in the hangar level[/p]
- [p]Ghouls now have randomly assigned starting speeds (within a given range) [/p]
- [p]Improved enemy pathfinding with a new node-based navigation mesh system [/p]
- [p]Fixed ghoul blocking player from exiting toilet in train_1b - player can now easily push ghoul back in order to get out of toilet[/p]
- [p]Fixed one of the spiders getting stuck after spawning in the tunnels level[/p]
- [p]Fixed slowdown when enemy wave is triggered in bomb_shelter_2[/p]
- [p]Tweaked level train_1 and combat with Dragan[/p]
- [p]Replaced militia with grunts in backalley_2 level to make it a bit more challenging (and fun)[/p]
- [p]Updated textures and projector video in bomb_shelter_1[/p]
- [p]More gameplay balancing and tweaking based on feedback from players[/p]
- [p]Hematogen bars can now be picked up to restore stamina even if player health is full[/p]
- [p]Fixed bug where controller/keyboard mapping wasn't showing correctly in game pause scren[/p]
[p] [/p]