General
- Overhead dodge cooldown now displayed as default
- You can now continue to use the in-game chat during the End game sequence/scoreboard in Scavenger Hunt
- Base turrets now generate health over time
Reward Screen Improvements
- Particles and 3D objects added to reward screen to improve the overall look and feel after a match
- Flow of the reward screen improved
Weapons
RiflePrimary Attack
- Casttime reduced to 0.75s from 1s
- Damage reduced to 110% from 135%
- Range reduced by ~10%
- Castbar is now displayed when firing
Secondary Attack
- Casttime increased to 0.75 from 0.6
- Damage increased from 70/100/130 to 90/130/170
- Now deals reduced damage for each pierced enemy instead of limiting the number of pierced targets
- Damage is reduced by 30% for each pierced target
Characters
Armored AmberMedkit
- Improved the tooltip
- Augmentation 1 - Field Medic
- Now boosts allies power by 10%, down from 15%.
Panic Shot
- Augmentation 1 - Exhausting Bullet
- Weaken factor is now 33%, down from 50%
- Duration of weaken is now 4s, down from 5s.
Armored Berg- Toss Ability replaced by Brutal Swing
- A cone attack that does damage and knocks the primary target into the air, who takes additional damage upon landing.
- Augmentation 1 - Disorienting Impact
- Inflicts Dizzy when the target lands. Dizzy causes the target to miss 33% of its melee and ranged attacks for the next 4s
- Augmentation 2 - Intercept
- Striking an enemy with Brutal Swing reduces the current cooldown of Tackle by 6s
Armored BryceAssault
- First dash now pierces Walkers
- Improved flow between 2nd and 3rd strike by reducing time between them from 0.3s to 0.15s
Harpoon
- Improved flow by allowing to move while casting
- Fixed a bug where you could change mouse position to opposite of the hooked wall making Bryce jump away from the wall instead of to it
- Deflect (renamed into Counter)
- You can now move while Counter is active but not attack.
- Augmentation 1 - Combat Technique
- Rage generation for each attack up to 0.5 from 0.33.
- Augmentation 2 - Maneuver (replacing Smoke)
- At the end of Counter, you execute a special maneuver that damages and cripples surrounding enemies, damaging for 75% and crippling for 1 s.
Armored IsysSentry Gun
- Cast/Upgrade time down to 2s from 2.4s
- Sentry Gun projectile range increased by ~14%
Nitrogen Cap
Mutated AmberConceal
- Immaterial duration increased to 1s from 0.5s
- Bonus damage increased to 70/80/90/120 from 50/60/70/100
- Casttime down to 0.1s from 0.2s
- Preparation no longer breaks conceal
Preparation
- Now ignores global cooldown
- Now increases damage done by 20% for 8s
- Stalker augmentation no longer increases damage output but increases movement speed by 25%
Poison Sting
- Area increased to 26 from 13
- First Augmentation Reworked - Deadly Reaction
- Damage Mutated Amber deals to the target after the poison has exploded is increased by 25% for the next 4s.
Mutated BergTaunt
Mutated BryceSlithering Vein
Spore Cloud
- Added general slow visuals
Mutated IsysStinger
- Now deals 50% piercing damage to Walkers passed through
Plague
- Added general slow visuals
Survivor BergLeaf Shield
- The HP of the shield is now 200/220/240/300%, down from 220/240/260/320%.
- Forceful now increases damage output by 10%, down from 15%.
Survivor BryceDuck Hunt
- Fixed a bug that caused the slow effect to not always trigger
Survivor IsysEvasion
- Added "Miss" scrolling combat text for attackers who misses attacks on her
Combat Reflexes
- Duration reduced to 2s from 4s
Kicking Spree
- Damage reduction when kicking the same target increased to 20% from 15%
- Distance when looking for a new target reduced to 50 from 60
FuseRocket Man
- Cooldown increased to 14s from 12s
- Distance reduced to 70 from 80
- Riot Foam
- Dripping
- The duration of the Burn effect caused from igniting the Riot Foam has been reduced to 1s from 3.5s.
- Total damage dealt by the burning has been reduced to 50% from 100%.
VoltageFlicker - Weapon Expertise
- Chance to generate Sparks down to 20% from 35%
Electric Lash
- Shocklash augmentation no longer consumes sparks
- Shocklash damage per spark down from 10% to 7%
EMP Field
- Drawing Energy
- Stacks generated down to 2 from 3
Static Discharge
- Changed to toggle cast ability instead of forced smart cast
- Projectiles are now faster, longer and pierces Walkers
Sparkly augmentation
- Now cripple independent of amount of sparks consumed
- Cripple duration down to 1.5s from 2.1s
Connective Swap
- Target damage down from 300% to 80%
- Added explosions around Voltage and swapped target after finished swap dealing 260% area damage (swapped target is unaffected)
Perks
Toxic Spread
- Now uses general silence visuals instead of a unique
Pulse
- Trigger chance is now 10%, down from 15%
- Stun duration is now 1s, down from 1.2s.
Crib
- Crafting Popup improvements.
- Boost Popup tweaks/fixes to flow. Added Level Up popup when acquiring a new level.
- Voltage crib animation updated
Bugfixes
Massive Ram
- Fixed a bug which let the Massive Ram punch players who are temporarily immune to attacks (like Wanta in Spirit Form).
GUI
- Replaced the gold, silver and bronze stars awarded after a Horde mission with gold, silver and bronze cups.
- Added reward screen sound effects when receiving items.
Replays
- Only the latest 50 replays are now saved, if any more matches are played, the oldest replay will automatically be deleted