Dead Island: Epidemic

Dead Island: Epidemic 0.6

Version
0.6
Version Date
Nov. 20, 2014
Links

Patch Notes

Patch 0.6


Highlights


  • New PvE-Mode: Crossroads
  • Progression System Overhaul
  • Crafting Overhaul
  • Passive Skills
  • Loot System Rework

Crossroad


You are now able to play the new PvE experience that is going to replace the Horde Mode.

Mission System & Victory Conditions
Complete 4 Missions
  • You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance
    • A better score awards more supplies
  • There are a number of different missions that will be randomized during a playthrough
  • All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels
Secure Supplies
  • Your game reward is primarily based on the amount of supplies you are able secure during the game
Day and night cycle
  • Similar to Scavenger, you begin in the morning and the game ends during the night
Maps
  • Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme
  • There is a number of different map layouts available within themes
New Zombie Attribute System
  • Attributes are permanent buffs that boost zombies
  • Boosted zombies glow
  • Attributes are more frequent on high infection levels
  • Attribute List
    • Deadly
      • Damage output increased by 50%
    • Tank
      • Reduces damage taken by 35%
      • Enraged
          Increased Attack Speed by 50%
      • Speed
        • Increased Movementspeed by 50%
        • Projectile Resistant
          • Reduces Projectile type damage by 75%
          • Melee Resistant
            • Reduces Melee type damage by 75%
            • Area Resistant
              • Reduces AoE type damage by 75%
              • Plague
                • Deals damage to players standing close to the zombie
                • Unstable
                  • An infectious explosion does damage to nearby players 2s after the zombie is killed
                  • Amplifier
                    • Zombie standard attacks inflict Amplify Numbing
                      • Zombie standard attacks inflict Weaken
                      • Uncontrollabe
                          Zombie cannot be stunned/incapacitated/slowed/feared etc
                      • Relentless
                        • Greatly Increases Max HP and Damage ouput
                        • Slaughterous
                          • An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities.
                        New Minimap Functionality
                        • Crossroads uses a zoomed-in minimap due to the large maps
                        • The fog of war is being lifted as you explore the Crossroad map
                        Respawn System
                        • In Crossroads players respawn at a respawn point close to the remaining players
                        • All players respawn simultaneously
                        • If all players die the group receives a respawn duration penalty
                        Doctor Bauer
                        • Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads!

                        Progression System Overhaul


                        • Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level
                        • New account progression rewards have been added
                          • All permanent unlocks will be handed out to users who have already bypassed these rewards
                        • Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons!

                        Crafting Overhaul


                        • The weapon leveling system has been removed and is being replaced with a new modification system
                          • Modifications allow you to customize your weapons to better fit your needs and playstyle!
                        • The weapon tiers have been increased from 6 to 16
                        • Crafting weapons are no longer restricted by the workbench-level
                          • Loot drops are now based on your character strength. Increasing your character strength by leveling up your account and by crafting new weapons will lead to a higher infection level and thus better loot
                        • All weapon-stats have been rebalanced
                        • New weapons can now be dropped
                        • Almost all legendary weapons have a unique perk and a more defined role

                        Passive Skills


                        • The weapon expertise on all characters has been removed and is replaced by a passive skills
                        • You can now choose whatever weapon you like and customize it to your character and playstyle using the modification system

                        Loot System Rework


                        • Smarter drop system with guaranteed drops and less randomness
                          • The more games you play without receiving blueprints the higher the chance of receiving a loot-drop
                        • Weapon-types are also distributed more evenly. If you have not received a certain weapon-type for a long time you will have an increased chance to receive that weapon-type
                        • Duplicate blueprints are now transformed into account experience points
                          • The Gear Point income has been re-balanced to accustom the new progression

                        Compensation


                        • As character levels and weapon levels are removed we are also removing the unbound experience part of the game. Everyone who spent cash to unbind XP gets compensated with Cash
                        • With the big crafting rework and the many weapon changes we are also compensating all users who have converted Cash into Gear Points by giving back 50% of Cash spent on the Cash to Gear Point conversion

                        Updates


                        Scout Missions Rework
                        • All Scout Missions have been reworked into single player missions
                          • Each mission has a unique objective
                        • All three new Scout Missions are now part of the starter quest
                        New Enemy Types
                        • A new classification has been added: Infected. Infected-type zombies are stronger than Walkers but weaker than special-zombies.
                        • Elite Walkers are now named Veterans and their classification has changed from Walker to Infected
                        • The Suicider is a new Special enemy that will blow itself up along with you and your allies!
                        • The Runner is a new Infected enemy that will chase you down and whack you in the back when trying to flee
                        • The Spitter is a new Infected enemy that spits acid-goo (beware of large groups of Spitters!)
                        • All Massive zombies have been re-balanced and updated

                        Crafting Details


                        • All weapons have had their stats re-balanced
                        • Some weapons have a different rarity than before
                        • Several perks has been removed from weapons. These perks have been changed into modifications
                        • The required parts have been re-balance
                          • The amount of different parts have been reduced to 10
                          • Parts are reused over several weapon tiers
                        • Gadgets have their stats adjusted to fit the new crafting changes


                        Our patch notes are too awesome big for a Steam announcement! Read the rest of the patch notes here.