Highlights
- New PvE-Mode: Crossroads
- Progression System Overhaul
- Crafting Overhaul
- Passive Skills
- Loot System Rework
Crossroad
You are now able to play the new PvE experience that is going to replace the Horde Mode.
Mission System & Victory ConditionsComplete 4 Missions
- You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance
- A better score awards more supplies
- There are a number of different missions that will be randomized during a playthrough
- All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels
Secure Supplies
- Your game reward is primarily based on the amount of supplies you are able secure during the game
Day and night cycle
- Similar to Scavenger, you begin in the morning and the game ends during the night
Maps- Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme
- There is a number of different map layouts available within themes
New Zombie Attribute System- Attributes are permanent buffs that boost zombies
- Boosted zombies glow
- Attributes are more frequent on high infection levels
- Attribute List
- Deadly
- Damage output increased by 50%
- Tank
- Reduces damage taken by 35%
- Enraged
Increased Attack Speed by 50%
- Speed
- Increased Movementspeed by 50%
- Projectile Resistant
- Reduces Projectile type damage by 75%
- Melee Resistant
- Reduces Melee type damage by 75%
- Area Resistant
- Reduces AoE type damage by 75%
- Plague
- Deals damage to players standing close to the zombie
- Unstable
- An infectious explosion does damage to nearby players 2s after the zombie is killed
- Amplifier
- Zombie standard attacks inflict Amplify
Numbing
- Zombie standard attacks inflict Weaken
- Uncontrollabe
Zombie cannot be stunned/incapacitated/slowed/feared etc
- Relentless
- Greatly Increases Max HP and Damage ouput
- Slaughterous
- An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities.
New Minimap Functionality- Crossroads uses a zoomed-in minimap due to the large maps
- The fog of war is being lifted as you explore the Crossroad map
Respawn System- In Crossroads players respawn at a respawn point close to the remaining players
- All players respawn simultaneously
- If all players die the group receives a respawn duration penalty
Doctor Bauer- Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads!
Progression System Overhaul
- Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level
- New account progression rewards have been added
- All permanent unlocks will be handed out to users who have already bypassed these rewards
- Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons!
Crafting Overhaul
- The weapon leveling system has been removed and is being replaced with a new modification system
- Modifications allow you to customize your weapons to better fit your needs and playstyle!
- The weapon tiers have been increased from 6 to 16
- Crafting weapons are no longer restricted by the workbench-level
- Loot drops are now based on your character strength. Increasing your character strength by leveling up your account and by crafting new weapons will lead to a higher infection level and thus better loot
- All weapon-stats have been rebalanced
- New weapons can now be dropped
- Almost all legendary weapons have a unique perk and a more defined role
Passive Skills
- The weapon expertise on all characters has been removed and is replaced by a passive skills
- You can now choose whatever weapon you like and customize it to your character and playstyle using the modification system
Loot System Rework
- Smarter drop system with guaranteed drops and less randomness
- The more games you play without receiving blueprints the higher the chance of receiving a loot-drop
- Weapon-types are also distributed more evenly. If you have not received a certain weapon-type for a long time you will have an increased chance to receive that weapon-type
- Duplicate blueprints are now transformed into account experience points
- The Gear Point income has been re-balanced to accustom the new progression
Compensation
- As character levels and weapon levels are removed we are also removing the unbound experience part of the game. Everyone who spent cash to unbind XP gets compensated with Cash
- With the big crafting rework and the many weapon changes we are also compensating all users who have converted Cash into Gear Points by giving back 50% of Cash spent on the Cash to Gear Point conversion
Updates
Scout Missions Rework - All Scout Missions have been reworked into single player missions
- Each mission has a unique objective
- All three new Scout Missions are now part of the starter quest
New Enemy Types - A new classification has been added: Infected. Infected-type zombies are stronger than Walkers but weaker than special-zombies.
- Elite Walkers are now named Veterans and their classification has changed from Walker to Infected
- The Suicider is a new Special enemy that will blow itself up along with you and your allies!
- The Runner is a new Infected enemy that will chase you down and whack you in the back when trying to flee
- The Spitter is a new Infected enemy that spits acid-goo (beware of large groups of Spitters!)
- All Massive zombies have been re-balanced and updated
Crafting Details
- All weapons have had their stats re-balanced
- Some weapons have a different rarity than before
- Several perks has been removed from weapons. These perks have been changed into modifications
- The required parts have been re-balance
- The amount of different parts have been reduced to 10
- Parts are reused over several weapon tiers
- Gadgets have their stats adjusted to fit the new crafting changes
Our patch notes are too awesome big for a Steam announcement! Read the rest of the patch notes
here.