Dead Island: Epidemic
Dead Island: Epidemic 0.8
Version Date
March 12, 2015
Patch Notes
Patch v0.8
Highlights
- Scavenger Hunter adjustments
- Kill feel improvement
- Russian translation
Scavenger Hunt
- Looters now spawn with 1/2 Attributes when the Infection Level is 5/10 and higher
- Defense Attribute + 1 Random Attribute
- Hoarders now spawn with 1 Attribute at Infection Level 12 and higher
- Hoarder respawn timer is no longer reset upon reaching end game (night time)
- Looters now always spawn at a minimum in-game level of 3
- Barricade Run
- The Roaming spawns before each barricade should now have a 100% spawn rate and should consist of the same type of zombies for all teams
- Note that special type of zombies that spawn during the Barricade Event can still be random
- Note that there can be a difference in number of "static" walkers on the way to the barricade (walkers that are sitting, eating, etc)
- A team can no longer overload their trucks with supplies. Players will be unable to deliver more supplies and flags will stop generating supplies once a truck is full.
- You will be able to deliver supplies and flags will start generating supplies again If another team denies victory by stealing supplies
- This change will make it impossible for another team to deliver more supplies than the winning team during the countdown - Reaching the supply limit first is still the victory condition
- Base Turrets attack range slightly increased
- XP Table has changed
- XP granted from hoarders are now based on a static value
Scavenger Expedition Map- Paths leading up to hoarders have been slightly reworked
Kill-Feel Updates
- Players now uses rag-dolls similar to zombies to enhance the effect of dealing a killing blow
- A "gravestone" effect spawns on the location where a player dies. Standing near the gravestone will allow you to resurrect the player.
- First Player who kills an enemy player is awarded with "First Blood"
- Killing several players in quick succession awards
- Double Kill
- Triple Kill
- Quadruple Kill
- Penta Kill
- Monster Kill
- Killing 4 Players without dying awards Killing Spree
Scoresystem Update
- Scoreboard now display damage done in Scavenger/Crossroads
- Scoreboard now display healing done in Scavenger/Crossroads
- Scoreboard now display "Takedowns" instead of Player Kills. Takedowns is a combined value of Kills and Assists (in Scavenger)
- By assisting another player on your team you are rewarded with a Takedown.
- Assist will count:
- if you are nearby when a player on your team struck the killing blow
- If you dealt damage to a player killed by an ally within a certain time-frame
- If you healed/buffed the player who struck the killing blow
- Scoreboard now displays score. Score is awarded when performing certain actions in Scavenger Hunt
- Hovering damage/healing/takedowns/score displays details about this value in a tooltip
HUD
- HUD has gotten a facelift. Most HUD elements have been updated with new art and new design
- Level Up system has been updated to better relay information about each upgrade and to make in-game levels more obvious
- A buffbar has been implemented displaying passive effects, buffs and debuffs.
- A new statistics screen has been implemented displaying stats and perks in-game (Default bound to the hotkey 'V')
Characters
Armored Amber- Focus now properly increases damage output of Infested Minion.
- Updated character roles (In Crib) for several characters
- Additional voices has been implemented for several characters
Crib
- Weapon tooltips now compares your currently equipped weapon with the weapon you are hovering.
- An additional character tab has been implemented displaying a summary of a character's different qualities and an expected play-difficulty
- Item Info - Right Windows
- All window types now rescaled to have the same size on the item-display part (top half)
- New background added to the Item-Display
- Reward window
- Flow for daily rewards reworked.
Starter Quest Changes
- Steps lowered to 5
- 1. Play Scout
- 2. Craft Weapon
- 3. Play Crossroads
- 4. Buy Consumable (Or another item)
- 5. Play 3 matches
- Steps can now be played in any order
- Starter Quest no longer locks the player to the current state, you can always browse all available features of the crib.
General
- Updated cursor and crosshair.
- Fixed a bug with the modification 'Sentinel'. Sentinel should now correctly grant shield value depending on life leech up to a maximum of 20% base health.
- Players are now invulnerable for 2.5s in Crossroads after respawning
Localization
- The game is now translated in Russian
Bugfixes
http://steamcommunity.com/app/222900/discussions/0/617330406647850647/