Dead Island: Epidemic
Dead Island: Epidemic 0.8.4
Version Date
April 23, 2015
Patch Notes
Spring Cleaning - Update 0.8.4
Hey Survivors,
Here is a list of bug fixes that went into this patch.
We would like to thank those of you that have been helping us out in the forums by posting bugs, tracking down bugs, providing us with vital information, and assisting your fellow community members.
Keep up the great work!
DI:Epidemic Team
Bug fix list!
Scavenger
[*]Sinamoi audio event – “Scavengers are stealing from us” audio event triggers near the end of games
[*]Sinamoi head picture obstructs with game event popups
[*]Win Countdown - gets stuck when truck is filled and enemy steals right after
[*]Reconnect - Possibility to trigger anti-hack system by reconnecting when the character is dead
Crossroads
[*]Health bars overlap mission tab
[*]Deadly difficulty - stats cap / tier restriction
[*]Freed civilians get stuck in one place after returning to base
[*]Capture the Flag and Supply Facility missions have supply icons instead of clock icons
[*]Bauer's portrait is displayed instead of Civilian's in Escort mission
[*]Special infected stuck in the mission where you have to steal supplies from a truck
[*]Civilians not disappearing after cocoon mission
[*]Respawn point calculated using disconnected players
[*]A player respawns near respawn point but not on it
End time displays as 00:00
Characters
[*]General - Certain Ultimate skills' tooltips do not show reduced cooldown
[*]General - Keyboard remains active in character list while inside equipment lists
[*]General - Inconsistency between the functionality of Armored Isys' and
[*]The Fuse's ultimate skills
[*]Mutated Berg / Taunt - Taunt effect is not negated after inflicting 25%+ damage to walker and veteran zombie enemies
[*]Armored Berg / Skull Clap - Uppercut's description can be confusing to the player
[*]Survivor Isys / Tornado Leg - Immune caption is not displayed over zombies resisting cripple effect
[*]Survivor Isys / Lightning Fury - Focus attribute does not increase damage from Sparkling Punt augmentation
[*]Mutated Isys / Stinger - Stinger skill is able to negate immunity status on enemy characters
[*]Armored Isys / Rocket Launcher - Interaction zones are flickering upon contact with flames from 'Firestorm' augmentation
[*]Survivor Amber / Pheromones - Mutated Bryce’s Infected Sprout can be attacked but not dealt damage under Pheromones effect.
[*]Survivor Amber / Nerve Cut - Focus does not increase life leech from Surgeon augmentation
[*]Armored Amber / Command - The player is able to summon more than one minion
[*]Armored Amber / Command - Skill's cooldown restarts counting when character dies while minion is alive
[*]Armored Amber / Command - Minion does not level up alongside the player
[*]Amber / Smoke Screen - Players affected by the Smoke Screen skill have reduced damage taken after leaving the skill's area
[*]Hermann / Guardian Zeppelin - Zeppelin travels to incorrect location after it is created
[*]Hermann / Guardian Biplanes - Biplane locks on target beyond its reach and ignores other targets
[*]Sam B - Several fist weapons are not placed correctly in character hands
[*]Hailey / Icicle - Hailey is unable to apply Frozen effect on target Chilled by the enemy with a single cast of Icicle
[*]Hailey / Chill - Chill cannot be applied on hoarders and Uncontrollable enemies
[*]Voltage / Static Discharge - The skill always deals the same amount of piercing damage
[*]Voltage / Flicker - Secondary ranged attacks do not generate sparks
[*]Voltage - EMP Field - Disable does not stop zombies or special zombies attacking
[*]Roy / Picnic - Dropped burger heals player for the base healing value when picked up at the last possible moment
[*]Roy - Rollin' (first) skill don’t do damage to barricades
[*]Roy / Picnic - Missing information on skill's duration in the tooltip
[*]Roy / Passive - Passive will be triggered by every blind effect if the enemy was flashed once
[*]Roy / Picnic - Primary damage from Rotten Burger augmentation is reduced by Area Resistant attribute
[*]Septian's and Xian Mei's ultimate skills deal no damage to turrets
[*]Allie / Stealth - Incorrect value of damage taken by holographic simulation
[*]Allie - Stealth - Clone displays no health bar
[*]Allie / Stealth - The hologram from ghost augmentation does not have overhead health bar
[*]Xian Mei / Replica - Replicas health is not reduced on the overhead health bar seen by the enemy player
Weapons , Modifications, etc.
[*]Weapons - Formidable modification text overflows weapon details page
[*]Weapons - Pistols - High latency servers increase firing movement speed
[*]Modifications - Improper spacing in the Workbench description of Sentinel mod
[*]Modification - Supplier - User takes damage when unloading supplies after cap
[*]Modifications - Avenger does not trigger if the obstacle is between teammates
[*]Modifications - The Player can modify a weapon using no modifications for Cash
[*]Modifications - Time-out heals for the same amount even when maximum health changes during delivery
[*]Modifications - Energy Rush does not work when killing blow is made with secondary attack of light and heavy weapons
[*]Modifications - Bonus Damage from Zombie Slayer is not reduced by Defence
[*]Modification - Ultimate Recharger - Ultimate tooltip cooldown is not affected by this mod
[*]Perks - Bonus Damage from Desperado is not reduced by Defence
[*]Perks - Rogue always leeches life equal to the damage from melee attack
[*]Rage bar can be displayed as filled when characters' Rage is below 1 / 2 / 3
[*]Consumables - Hoverbar displayed on an enemy player who is under Zombie Disguise effect
[*]Consumables - Zombies ignore second Meat Lump when two consumables exist at the same time
Zombies
[*]Elite Floater / Elite Puller - Elite zombies do not run away after being hit with blind effect
[*]Massive Puller targeting stays on player even after Puller dies
[*]Massive Puller - wrong direction of spit traces
[*]Suicider explosion does not knockback players
[*]Enemies - Suicider killed by the player grants additional 10000 damage in the scoreboard
General
[*]Crib - Missing names for the Account Level Rewards
[*]General - Inconsistent stealing supplies icons in Scavenger Mode and Crossroads Mode
[*]Crib - Weapon Count does not update after selling in Inventory
[*]Reward Screen - Account Progression/Level - received XP from duplicates is not accounted towards Account Progression/Level
[*]Reward Screen - Parts are not described by their unique icons in Reward Screen
[*]Score System - Score for takedown is not granted when minion or non-moveable object kill while character is away
[*]Kill feed not working for Spree/First Blood
[*]Scoreboard - shows a percentage of deaths while hovering over deaths count
[*]A player can see a skill bar of his teammate after his character's death
[*]Scoreboard - Hermann - Guardian Zeppelin - recasting while zeppelin is alive adds 10000 Damage in Scoreboard
[*]Score System - The Player is granted score after killing Wanta while her ultimate is active
[*]Options - Text from dialogue boxes overlaps options menu window
[*]Rejoin - The Player is unable to rejoin the match or start any other match after leaving the match
[*]HUD - Starter missions have crossroads HUD implemented
[*]Shop - No confirmation prompt when buying characters with cash
[*]General - Immune caption is not displayed over zombies resisting cripple and slow effects
[*]Crib / Profile - Inconsistency between match history and Scoreboard statistics