[p]More changes for the Testing Branch, still shooting for March or April for the launch. See the new stuff in the Testbranch #2 section, below. It's mostly bugfixes, but also an experimental addition plus a rework for Nimbus Ordeal!
[/p][p]The console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out: [/p][p]
New locations:[c]to_the_train[/c]
[c]to_the_railyard[/c]
[c]to_the_citadel
[/c]
City Rework Testing:
[c]road{ sycacity_test1 }[/c][/p][p][c]road{ sycacity_test2 }[/c][/p][p][c]road{ sycacity_test3 }[/c]
TO ACCESS THE TESTING BRANCH:[/p][*][p]Right Click "Death Road to Canada" in your Steam Library[/p]
[*][p]Go to Properties[/p]
[*][p]Click on the Betas tab on the left of the Properties window[/p]
[*][p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p]
[p][/p]
STOMACH Testbranch #2 New Changes
- [p] Reworked Nimbus[/p]
- [p]Nimbus can now sometimes pick a stat-up when a mission ends[/p]
- [p]Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words[/p]
- [p]Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)[/p]
- [p]Added road signs[/p]
- [p]In reworked cities, 1 road sign is guaranteed to spawn[/p]
- [p]Adjusted frequency of The Horrors. Further adjustments may be necessary in future [/p]
- [p]Fixed Lynn Thompson grammar error[/p]
- [p]Fixed Zeus, Admiral and Rubick sometimes being female[/p]
- [p]Refined train premission text[/p]
- [p]Fixed critical issue with cultist bandit event[/p]
- [p]Fixed G*rf text event bug [/p]
- [p]Minor rewordings elsewhere [/p]
- [p]Lots of other stuff I am forgetting[/p]
[p][/p]
All Changes for STOMACH Update
Rare characters
- [p]Admiral : prevents bandits and car breakdowns! Loves water! [/p]
- [p]Zeus : SMITE ME OH MIGHTY SMITER [/p]
- [p]B*yonetta : Combo madness![/p]
- [p]Magus[/p]
- [p]Pewter[/p]
New Weapons
- [p]Dolt ACP, fires twice as slow, always pierces two targets[/p]
- [p]Target rifle, 1-3 penetration range [/p]
- [p]Battle rifle, faster than hunting rifle but much lower pen[/p]
- [p]New Police Station loot:[/p]
- [p]Added Machinepistol, an interim between uzi and pistol[/p]
- [p]Added SWAT shotgun, an interim between the shotgun and top tier shottys[/p]
Weapon Reworks
- [p]GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:[/p]
- [p]Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun[/p]
- [p]Axe Rework![/p]
- [p]Axes now all hit one singular target, but create an AoE effect around the target![/p]
- [p]In many cases, this allows them to cleave more than before![/p]
- [p]Many axes have also had their cooldowns reduced![/p]
- [p]WHIP NERFS[/p]
- [p]Leather whip power -> 0.2[/p]
- [p]Gave leather whips a 0.5% break chance[/p]
- [p]Infernal whip multihit -> 3[/p]
- [p]All CDs increased by ~10%[/p]
New Locations and Adjustments
- [p]Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions! [/p]
- [p]Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo! [/p]
- [p]Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.[/p]
- [p]Added alternative prison layout[/p]
- [p]Adjustment to City generation, including new setpieces![/p]
- [p]Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents[/p]
- [p]Reworked cities have all sorts of new decorations[/p]
- [p]Mysterious factory has received improvements to it's loot table. No more umbrellas![/p]
- [p]Removed buoys from beach after consistency complaints[/p]
- [p]Added pool noodles to the beach[/p]
- [p]Nerfed prison loot slightly[/p]
Gameplay Modes
- [p]Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time![/p]
- [p]THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions![/p]
- [p]RPG mode has been reworked! Many of the classes have received balance changes or been[/p][p]redesigned outright. Furthermore, your starting perks, traits and stats matter much more now![/p]
Text Events
- [p]BISON CROSSING[/p]
- [p]CULTIST BANDITS[/p]
- [p]DARK CARNIVAL [/p]
- [p]SKELETON CAPTAIN[/p]
- [p]Added calmshot interaction to merciless bandits [/p]
- [p]Ringmaster can now command his spider to eat other spiders in events[/p]
QOL Improvements
- [p]Expanded list of tips and tricks at game start screen - now 100! [/p]
- [p]Fixed many temporary chars being able to steal your loot![/p]
- [p]INFOMATIC LIBRARY added to Zombotown/Unlocks Zone, a place where you can read about extended info about game mechanics![/p]
Other New Content
- [p]Reworked Nimbus[/p]
- [p]Nimbus can now sometimes pick a stat-up when a mission ends, representing his RPG level grinding[/p]
- [p]Road dialogue for all chars from QUADRICEPS, RETINA and STOMACH[/p]
- [p]Added VISUAL ONLY military zombies to military depot and citadel [/p]
- [p]More ending conversations for all modes! Quick Death also has an expanded conversation tree as a reward for beating it![/p]
- [p]Trademark Weapon rework: the following traits now have a weapon…[/p][p][c]——————————–[/c][/p][p][c]Bandit || Switchblade[/c][/p][p][c]Warrior || Steel Pike [/c][/p][p][c]BERSERK || Skullcutter[/c][/p][p][c]BTTW || Switchblade[/c][/p][p][c]Hero Type || Silver Longsword[/c][/p][p][c]Oblivious || Frozen Ham [/c][/p][p][c]Resilient || Mailbox [/c][/p][p][c]Fierce Temper || Sledgehammer[/c][/p][p][c]Hyperfixated || Phaseblade [/c][/p][p][c]Craftsman || Stillson Wrench [/c][/p][p][c]TBD || Megaphone [/c][/p][p][c]———————————[/c][/p]
Tweaks and Bugfixes
- [p]Pet shop dogs no longer pick up items until recruited[/p]
- [p]Fixed "brandish guns" option showing when you don't have any guns[/p]
- [p]Fixed "JUMP IT MAN" outcomes not dealing car damage[/p]
- [p]Fixed various bugs and text issues in other events[/p]
- [p]Improved wording of the tutorial and throwing objects guide[/p]
- [p]Reduced prices of gimmick trader items[/p]
- [p]Improved compatibility between Back To The Wall and other perks[/p]
- [p]Chickens should now properly not pickup loot[/p]
- [p]Fixed bug where cities would not always generate their selected store[/p]
- [p]Improved visibility of keys and safe combos in edge scenarios[/p]
- [p]Fixed several events not accounting for gourmands, pets or tiny eaters[/p]
- [p]Fixed ancient bug pertaining to healing events[/p]
- [p]Fixed campfires in trader camps not using the right food amount when resting[/p]
- [p]Adjusted distant thunderstorm FX frequency in weather mode (applies to non-thunder weather)[/p]
- [p]Fixed Lynn Thompson grammar error[/p]
- [p]Fixed G*rf text event bug [/p]
- [p]Major WIP feature for modders: Prefab Builder. Visit events/stomach/parking_lot_test for a more complete overview & notes. This is useful since nearly all base game buildings are controlled by hardcoded words[/p]