Hello testers!
We are working hard to fix stability problems, and we think we're making good progress. We can't tell unless we get a lot of people playing, though, so I'm hoping you guys will be willing to play with us a bit more as we iron out these difficulties.
We play every Thursday night at 7 pacific time
This new version focuses on in-game stability improvements (as opposed to stability while joining which will come with the next update in a few days).
Version 22694 includes the following fixes/changes:
- Fix issues with containers / vehicles leading to invalid states on client machines
- Make sure the inventory avatar is in a casual, devil-may-care posture
- Make sure the game doesn't pause if the player clicks outside the window or alt-tab's to another program (happens a lot because the cursor just stops being locked sometimes). Should help server stability
- Fix issue with cursor not staying locked
- Try to ensure that if steam drops a player from the lobby, that player is made aware of it. Should stop ghost player bug.
- Make sure you can't tread water forever (by increasing hunger rate over time when swimming)
- Put in better effects and muzzle flashes for some vehicle and weapons
- Fix issues with multiple death messages
- Fix issues with the lock-on indicator in aircraft
This is the part of the project that is always the most difficult. You think you've accounted for everything during the long, careful development process. Late nights and early mornings spent pouring over timelines and UML charts. Then, the instant a real player touches it, you're shown how wrong you were. It's heartbreaking and anxiety inducing for both players and developers.
I want to thank you again for helping us with this process. I know it's disappointing and frustrating, and you are still helping us. I can't say thank you enough times.
- Headshots