DeliSpace

DeliSpace 1.0.0

Version
1.0.0
Version Date
July 25, 2024
Links

Patch Notes

v. 1.0.0 The final demo

Hi!
It's done. The content for the full game is ready. There will be:
- 18 Unique worlds, each posing a different challenge
- 29 Perks that can be unlocked by ingame currency
- 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* different package configurations!
- 11 achievements pushing you to explore and interact with the world
- 5 repetitive (as: non random) speedrunning levels with timer and score tracking

The final version is ready. I would love to release at the end of August, but I want to have a simultaneous release here and on Switch so the final date depends on Nintendo.
The full version will be available for Youtubers until then.

As for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.

Changelog


Added

- (Tutorial) Explanation that rescuing costs reputation
- Some asteroids in tutorial to enforce some manoeuvring
- Sounds to Rescue Ship

Changed

- It is now possible to sell perks
- Reward for collecting all mail: 2 coins (was 1)
- Completing exam gives one coin
- Economy rebalanced
- Color scheme of (un)discovered worlds
- Hazard ratings
- No more free starting coins
- Nicer stars in rating displays
- Nebula disrupts signal
- Package adds a little weight to the ship physics
- Optimised Mine level
- Normal License costs coins

Removed

- Unused key map from tutorial control list
- Placeholder name from Rescue Ship in Tutorial

Fixed

- Perk and World counting achievements not updating
- Career Progress updates when data changes
- Loadout messing galaxy map navigation
- Collectibles picked from Mine being registered as from Alpha
- Exams getting stuck when not first to start
- Multiple package modificators can be now applied
- Correct amount of mail in Career Progress
- Displaying correct amount of collected coins per world
- Better fitting colliders in Mine level

*If you checked and think I'm wrong, I'm not. It is not 512 because some package combinations are mutually exclusive.