A wild update appeared! This has a little bit of everything: the first version of our story system, caves have gotten a complete overhaul, much better traps, a live preview mode for the map editor, and a whole slough of engine updates and bug fixes to finish things off.
Like always let us know if you encounter any issues, enjoy!
Features- Out with the old caves, in with the new caves
- Traps are physical objects now
- Story notes will be spawned inside the dungeon now
- Added a lowercase font
- Engine support for movers now, like elevators and buttons
- The editor has a live preview mode now, no more leaving the editor to test something out
- Faster level saving / loading (3x faster at least!)
- Added a graphics detail mode, that should speed up performance on slower systems
- The Yithidian Orb is Orbier now
Fixes- Monsters no longer jump headfirst into pits and lava
- Performance fixes with emitter visiblity
- Fixed crash when a looping sound doesn't load
- Entity groups in the editor rotate properly when placed in levels
- Triggers on Dungeon tiles now only look within that tile for matching IDs
- Editor now uses the same renderer as the game does
- Skyboxes are pulled properly from dungeons.dat now
- Fixed some weirdly rotated doors. Door, why you do that?
Also, have you seen
prol3's lets plays of Delver yet?
They're super cool. Like, super, amazingly cool.