Rendering & Graphics
- [p]Reworked lighting and shading: now using physically accurate smooth transitions.[/p]
- [p]Improved lighting on the Graveyard map: added additional light sources.[/p]
- [p]Enhanced Graveyard environment: new effects and objects for greater atmosphere.[/p]
Sound
- [p]Fixed a bug where the can-opening sound could be heard across the entire map.[/p]
Perks & Animations
- [p]Perks are now granted instantly, without waiting for the end of the animation.[/p]
- [p]Faster can-opening animation.[/p]
Weapons
- [p]Reworked weapon switching system.[/p]
- [p]Adjusted weapon switch speeds: Raise time reduced from 1.0 to 0.75 for all guns.[/p]
- [p]Slightly reduced recoil on the AK-47 and Vector.[/p]
- [p]Adjusted AK-47 aim position: now closer to the player.[/p]
- [p]Limited weapon rotation visuals for weaker systems. In aiming mode, weapons no longer drift upward and to the right.[/p]
Gameplay
- [p]Fixed a bug with interactive objects: interaction now triggers immediately without needing to stand too close.[/p]
- [p]Increased survival time while downed.[/p]
- [p]If a player is left alone (in solo or co-op) with no one to revive them, bleed-out speed is now increased to avoid long delays.[/p]
Interface
- [p]Improved UI: while downed, a visual indicator now shows decreasing health and the time left until death.[/p]
Network Fixes
- [p]Fixed a bug where private lobbies were shown in the public server search list.[/p]
[p]Our team continues to work hard on the game, preparing new maps, weapons, and unique mechanics to keep battles fresh and exciting. Stay tuned for more updates![/p]