Patch Notes
[p][/p]
Optimization
- [p]City Asset Cleanup: Removed unnecessary exterior stairs, empty static meshes, and specific buildings to improve performance.[/p]
- [p]Lighting Adjustment: Fine-tuned street lamp brightness for a more natural night view.[/p]
- [p]Rendering Fixes: Resolved rendering issues with certain window materials.[/p]
- [p]Ambient Optimization: Reduced the ratio of illuminated windows in the city to lower the rendering load.[/p]
- [p]UE5 Tech Optimization: Optimized Nanite meshes for better efficiency.[/p]
- [p]Adjusted Lumen calculation range and processing time to stabilize frame rates.[/p]
In-Game Improvements
- [p]Drowsy Driving Rework: The screen flickering effect during drowsy driving now has a longer period and reduced probability variance for a more consistent gameplay experience.[/p]
- [p]Dispatch System Balance: Customer call intervals now scale with the driver's rating (increased base interval, reduced probability deviation).[/p]
- [p]Narrative Addition: Added new character monologues when accepting or declining calls via the smartphone.[/p]
Bug Fixes
- [p]Hardware Compatibility: Fixed an issue where Logitech gear/shifters were not functioning correctly.[/p]
- [p]Resolved partial functionality issues with Thrustmaster devices.[/p]
Content
- [p]Environmental Dialogue: Added specific player dialogue triggered when approaching construction sites or bridges.[/p]
[p][/p][p]Thank you for playing
Designated Driver Simulator and for your continued feedback.[/p][p align="start"]We’ll keep working to improve the experience.[/p]