Volunteers!
Nearga spent this weekend on fixing the most disturbing things which you’ve been sending us. Thanks for all your feedback – it's crucial for the development of DESOLATE.
Additions and Rebalancing:
- Expanded & re-balanced enemy variety in the starting game area:
>Pier (Sectors H7-H8) - added Dorgs & herbivore creatures
>Sector H7 - added Dorgs, Sapsi & herbivore creatures
>Sector H6 - added Sapsi, Hunters
>Sector G8 - re-balanced enemy placement
>Sector G7 - added Marauders, Dorgs, Sapsi & Hunters
>Sectors F7 & F8 - re-balanced Marauder spawn placement, added Dorgs, Sapsi & Hunters
>Sectors E7 & E8 - re-balanced Marauder spawn placement added herbivore creatures, Dorgs, Sapsi
>Sectors D7 & D8 - added Dorgs, Sapsi, Grootches and herbivore creatures
>Sectors D6 & E6 - added Marauders, Hunters & herbivore creatures
>Sectors F6 - added Grootches & New Light Soldiers
[*]Throwing stone now deals less damage, but has a higher chance to stun enemies.
[*]You can now access the main game without playing the Prologue.
[*]Added “Voice Volume” parameter in Audio Settings.
[*]“Wild” Vegetables don’t deal damage upon consumption.
[*]A recipe for a Backpack now added to Crafting by default.
[*]Shooting Changes - it is now easier to hit enemies in the head; headshots now also deal critical damage.
[*]Salve now replenishes 10% Health.
[*]FPS are now locked at 144.
[*]Added an option to turn off the character model display in the game menu - which lowers the CPU load.
[*]Loot containers respawn timers now increased from 10 to 20 minutes.
[*]Decreased Fall Damage, Re-worked Fall Distance.
[*]Marauders and New Light Soldiers now show visible effects of being hit with a
[*]Critical Attack from a Modified Weapon.
[*]Over-load debuff now only triggers after you’ve exceeded max Inventory Weight.
[*]Temporarily turned off rain due to re-working an optimising weather events.
[*]All actions are now re-bindable in the Options menu.
[*]Added an “/Unstuck” command, which you can type in chat to return to a nearest spawn point to escape getting stuck.
Fixes:
[*]Fixed an issue with inventory screen appearing as empty sometimes - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions
[*]Fixes for synchronisation issues - enemies’ animations are now displayed properly when playing online.
[*]Fixed an issue where VR menu would turn on during the game launch - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions.
[*]Fixed an issue with player’s Near Death state timer not working properly during co-op play.
[*]Location optimization - re-worked several spots in terms of CPU load, bug fixes
[*]Fixed an issue where Dorgs & Sapsi could deal damage to a player behind their back during their attack animation
[*]Fixed an issue with Player Markers not displaying properly on the map during co-op play
[*]Fixed an issue with recipes costing 0 gold if you try to sell them.
[*]Daily quests from Biologist & Engineer did not add to their Reputation, and killing creatures wasn’t registered during quests - fixed
[*]Players couldn’t craft with full inventory - fixed.
[*]Difficulty setting didn’t adjust properly on some occasions - fixed.
[*]After reaching Safe Zone Oasis, if a player died and chose “Resurrect at Base” option, he would respawn at the Pier - fixed.
Please notice
We’re seeing reports of people not seeing each other servers. The reason is a Steam limit on servers being displayed. While we’re working out this issue, you can join each other’s game through the Friend List.
If you’re enjoying the game - please don’t hesitate to give us a review.