Hello, Volunteers!
Next patch is already here.
Changes & Additions:
- Changed the maximum number of item slots in containers to 63 - this is set to fix multiple server connectivity issues. If you had more than 63 unique items in your Stash, we highly recommend re-organizing it in Solo play, since any additional loot will disappear during online play.
- On inventory overload, character movement is now 50% lowered.
- You can now skip in-game dialogue.
- Enemy’s stun rate lowered across all enemy types
- Monstrum can now be accessed from the start
- Character’s backward movement is now 25% slower
- Game now automatically backs up save files every 10 minutes. Save files can be located at: C:\Users\UserName\AppData\Local\Desolate\Saved\SaveGames
Fixes:
- Several crash and freeze-related optimisation issues fixed.
- Fixed an issue with enemy’s HP bar disappearing in some cases.
- If you needed a quest item, and took it out of a container, the stack but not the intended amount - fixed.
- Fixed an issue which caused Bread recipe not to appear
- Fixed an issue which caused items in inventory to render invisible upon resuscitation.
- Fixed incorrect marker placement in “Subway” location.
- Fixed an issue with menu buttons rebinding .
- Fixed “Population control” daily quest description
- Upon killing an enemy his neck stretched out - fixed.
- High rank items can now be used for crafting recipes which require low rank items.
- Fixed an issue where healing items were rendered invisible in “Hospital” location during the main quest.
- Fixed a progression issue in “Meteorology station” during main quest, where the antenna counter reset on death. When you come back to the quest zone it will show the correct number.
- Fixed an issue where some quests would show up as “Missing String Table Entry” during online play - if this issue persists, do not hesitate to contact us.
- After modding a weapon its initial durability raised to 150%, then went back to 99% after the first hit - fixed.
- Changes to the Radio Tower main quest - we temporarily disabled the necessity to power up the station, just to turn on the transmission.
>Available sound channels now limited to 128
>Footstep sounds re-sampled, duration of sound while running 50% lower
>Some non-distinct sounds from certain animations were removed
>Footstep sound overlayed while turning - fixed
>Added priority to some sound classes.
>Location optimisation
>Workshop on “Garages” location was locked - fixed
>We locked down a northern part of the island that’s still in development, if you’re already there, we’ve left some ways to get back to the main area
>Levitating vegetables put back into the ground - 6
>Semi-transparent stones fixed - 7
>Terrain pits fxed - 3
>Possible places for getting stuck fixed - 4
>Items placed within other items or objects - 6.
If you’re enjoying the game - please don’t hesitate to give us a review.