Explosions
A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU.
If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know).
Whereas on the processor these are animated billboards (up to 200 per explosion).
Small changes:- Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor
- Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall
- Fireworks! (No real damage)
- Fixed some bugs with the interface and loading settings
I've bought a new headphones to hear all your feedback… Have fun destroying in this game :)