Hello everybody
It has been a week since the release of the game, and your feedbacks are just so amazing… I don't know what to say, i'm really touched by all of this. Thank you.
A week ago only a few friends had tested the game, and I had really no idea of how it would be welcomed. Now the game has 93% positive Steam reviews. It's just a dream that comes true :-) And it has already sold enough to let me work full-time on the game during several months. I'm going to be able to improve the game much faster than what I had thought!
Also a huge thanks to all the youtubers that did videos about the game. I was not successfull in my attempts to get press coverage, but the videos really helped to make the game known. A special thanks to
Paul Soares Jr and
Debitor (even if I have no idea of what this last one said….)
Unfortunately I'll not be able to work on updates until the end of the month, as I'm relocating. But I'll try to use this time to improve the Wiki and add some items stats. Maybe I'll write an article to show how to properly build a water-proof base. As it looks like my rain simulation is not always appreciated :-)
So here is the changelog of the updates I did this week (v0.047/v0.048/v0.049):
GENERAL:
- New Peaceful mode: no monster will attack you, unless you hit him first. Now you can sleep during night, at least.
- A slightly better pathfinding of the ground monsters. They should dig their path up more easily
BUG FIXES:
- Fix the "You're dead, please reload" message when not dead
- Monsters don't spawn anymore in front on backwalls (unless you try to put it everywhere!)
- Monsters don't disappear when you teleport anymore. Sorry mates :-)
- "0% loading" freeze fixed (at least for a part of the people who got the error)
- Black dogs spawn black dog horns instead of normal horns (you can now craft advanced hp potions)
BALANCE:
- Ground monsters are slowed when swimming
- Rain quantity has been reduced (from 0.15 to 0.12 )
- Damages of minigun increased from 4 to 5
- Walls HP increased (100 to 150 for concrete and metal supports, 250 to 300 for reinforced concrete)
- A little more coal, a little less aluminium (requires a new world generation)
- The day/night cycle lasts now a little longer (12min instead of 10)
GRAPHICAL:
- Draw the HP bar for damaged turrets
- Dragged items are not semi-transparent.
MINOR CHANGES:
- Reverse the item selection change when scrolling
- Add a sound to the miniaturizor
- You can now jump with the W key
- A lot of typo & grammar errors fix, and better english.
- Modification of some monsters & item names
- Framerate cap
- Cannot quick-save while dead