Dig or Die

Dig or Die 0.054

Version
0.054
Version Date
April 17, 2015
Links

Patch Notes

Update v0.054

And here is a new update! Please tell me if anything is broken, as I updated the project to Unity 5 there could be unexpected behaviors (I hope not!).

GENERAL:
- Project updated to Unity 5
- 2 new musics for the night!

BUG FIXES:
- Health bars for turrets now properly displayed, and turrets are healed by healing turrets.
- Water surfaces doesn't disappear anymore. At least i found and destroyed you, you nasty bug!
- You cannot shoot through a block anymore (well in rare cases you still can, but it's much better now!)
- Fix bug when saving/loading during rocket take-off, or when you get hit during take-off
- Do not bug as hell anymore when spamming F9 keys. And F9 now works in the loading screen.
- Turrets should better handle monsters when they are out of screen. I think they were taking advantage of you being away to take a nap.

BALANCE:
- Repair turret: heal much slower, but with a greater range. It should not prevent enemies from destroying walls, but just help you repairing them.
- Rocket-jump effect doesn't occur anymore if you shoot up, to prevent unexpected and frustrating deaths.
- The first day start a little earlier to give a little more time to prepare the first night.
- Monsters stay in place longer when player goes away with a teleporter (they await your return!)

MINOR CHANGES:
- AI ship help: a lot of typos have been fixed and sentences have been improved. Thanks again Mackenzie!
- Sky goes dark when raining, and rain looks a bit more heavy.
- Iron support recipe update (1 gives 1 instead of 2 gives 2, that had no sense).
- The crack picture now shakes in the same time of its block
- Double-clic on an item in the inventory (or crafting it) add it in the item bar and select it
- Add the Autobuilder MK1 craft recipe (in itself)

Now i've still a few minor modifs to work on, and then I should be able to start working on the first major update v0.1!