I'm now working on the first major update v0.1!
My first work has been to add pressure to the water simulation. As you can see in this .gif, structures can now be broken by the pressure force, and the water level can rise if pushed by pressure from below. And it makes the water flow much more smoothly: no more "sloping sea".
After that i've worked on the performances optimisation and multi-threading support.
Do not hesitate to follow me on
Twitter and
Tumblr, you so can get daily posts on the development progress.