Dig or Die

Dig or Die 0.12

Version
0.12
Version Date
Sept. 9, 2015
Links

Patch Notes

v0.12 update now live!

This minor update contains mostly bug fixes, balancing and little improvements.
I also added options to customize the key bindings, and to choose the language from the game.

Next step is a last minor update v0.13 ; and then I'll start working on the next major update v0.2, that will complete the solo part of the game!


v0.12 (build 100)



GENERAL
- Add key binding options
- Add a language option ingame (overriden by a language change in the steam properties).
- Add dynamic data on turrets and weapons tooltips (hp, damages, cooldown).

BUG FIX
- Fix bullets going through units sometimes
- Fix bullets going through ground blocks sometimes
- Add a 2s cooldown between day spawn (to prevent fast spawn when little space to spawn)
- Prevent loading/saving/creating game at the same time
- No damage if shooting the overcharged plasma gun while flying and touching a ceiling
- Cannot plant plants over walls anymore
- Remove escape during ending scene. Don't avoid sky crash detection when launched from deep down
- Jetpack energy saved
- In windowed mode, contain the mouse inside the game window (unless game is paused). To launch the game in windowed fullscreen, launch it with -popupwindow parameter

GRAPHICS
- Use two custom cursor (arrow / aiming)
- Remove light white outline on ground surface tilessurvivant
- Use a drop-down list for resolution choice

BALANCE
- Ants HP up from 130 to 200 and damage increased from 15 to 20
- Stop spawning monsters 10s before end of night
- Monsters spawn from further away - so they have more chance of finding appropriate spots to spawn
- Trees and plants grow and spread slower
- If no spawn without backwall available, try to spawn first in water if possible

MINOR
- Update japanese, french localizations