Dig or Die
Dig or Die 0.12
Version Date
Sept. 9, 2015
Patch Notes
v0.12 update now live!
This minor update contains mostly bug fixes, balancing and little improvements.
I also added options to customize the key bindings, and to choose the language from the game.
Next step is a last minor update v0.13 ; and then I'll start working on the next major update v0.2, that will complete the solo part of the game!
v0.12 (build 100)
GENERAL
- Add key binding options
- Add a language option ingame (overriden by a language change in the steam properties).
- Add dynamic data on turrets and weapons tooltips (hp, damages, cooldown).
BUG FIX
- Fix bullets going through units sometimes
- Fix bullets going through ground blocks sometimes
- Add a 2s cooldown between day spawn (to prevent fast spawn when little space to spawn)
- Prevent loading/saving/creating game at the same time
- No damage if shooting the overcharged plasma gun while flying and touching a ceiling
- Cannot plant plants over walls anymore
- Remove escape during ending scene. Don't avoid sky crash detection when launched from deep down
- Jetpack energy saved
- In windowed mode, contain the mouse inside the game window (unless game is paused). To launch the game in windowed fullscreen, launch it with -popupwindow parameter
GRAPHICS
- Use two custom cursor (arrow / aiming)
- Remove light white outline on ground surface tilessurvivant
- Use a drop-down list for resolution choice
BALANCE
- Ants HP up from 130 to 200 and damage increased from 15 to 20
- Stop spawning monsters 10s before end of night
- Monsters spawn from further away - so they have more chance of finding appropriate spots to spawn
- Trees and plants grow and spread slower
- If no spawn without backwall available, try to spawn first in water if possible
MINOR
- Update japanese, french localizations