Dig or Die

Dig or Die 0.22

Version
0.22
Version Date
April 29, 2016
Links

Patch Notes

v0.22: new electronic items!

v0.22 minor update is now released, and adds a bunch of electronic items: switchs, logic gates, signal generators, etc. And the wire electric limit is now up to 254, so you can try and experiment much more complex circuits than before!

Here is an example of a circuit that opens the hydroelectric generator during only 2s: long enough to power the teleporter, but without wasting water so you only need a very small water reservoir.


v0.22 Change Log (Build 281)



GENERAL
- New electric items: toggle, push and relay switch, wire crossing, signal generator, clock signal generator, toggle gate, delay gate, water detector, NOT, AND, OR, XOR gates.
- Max electricity is wire is now 254. Also a new "signal" minimum value, noted as "ε"
- Doors are commanded by signal if linked to a wire
- Turrets are now placed in the same direction as the player, same as their range display

BUG FIX
- Fix huge framerate drop after building explosives (already set up explosives need to be removed or explosed for the issue to be fixed)
- Add an autobuilder to the inventory if it happens that there is no more in the world/inventory/pickups (after 30s)
- Prevent teleport to work when powered by 1 or 2kw
- Deactivate items bar and inventory when in pause
- Remove the item shortcut in inventory after it has been removed from the item bar

MINOR
- Russian, Portuguese-Brazil, French localization updates


EDIT: some more information and circuits examples here: http://steamcommunity.com/app/315460/discussions/0/368542844488324983/