Dig or Die

Dig or Die 0.24

Version
0.24
Version Date
June 1, 2016
Links

Patch Notes

v0.24: minimap!

Here is a the v0.24: minimap, improved teleporting system, deactivation for passive items, and a lot of other improvements and bug fixes.


I also moved all sound definitions into lua file. It doesn't change anything for now, but it's the first step of a good modding system!

Now… it's time to focus on the multiplayer development!


EDIT on 2016/06/14: I did an small fix (build 296) to fix the broken AutoSave. Very sorry for this big regression. And don't hesitate one second to report bug on the forum if you see regressions, anything that "don't work anymore", it's always very helpful !



v0.24 Change Log (Build 295)



GENERAL
- Minimapper item: display a minimap of the surroundings (+ player coordinates)
- Set the autobuilder interface on 2 columns
- Change the teleporting system (2-steps interface)
- Add an ON/OFF system to the passive device items (jetpack, flashlight, etc).
- Add an ultimate grenade launcher in post-game, that breaks even old basalt
- Lua test for all sounds

BUG FIX
- Fix bug with electric calculations on looped circuits
- Fix a freeze when a item outside screen was destroyed while being repared
- Fix bugs on water pumps & generators (speed & behavior with lava)
- Fix a bug with saving folder creation
- Fix a small freeze when loading fire sound

BALANCE
- Remove the heating on the ultimate gatling gun

GRAPHICS
- Replace the "removing wire" black highlight by a cross icon, it should be less confusing

MINOR
- Full chinese translation (including game description)
- Update launcher and main menu game logo