Dig or Die
Dig or Die 0.33
Version Date
July 25, 2017
Patch Notes
Minor update v0.33: various multiplayer bug fixes and improvements
Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!
v0.33 (Build 607)
General
- Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death.
- Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.)
- Optimized of monsters position synchronisation
- Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)
Bug Fix
- Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn
- Fixed player teleport sync on clients
- Fixed monsters HP bar never full on non-targeted players
- Fixed lava spiders/bat that made damage underwater on close range
- Fixed crafted item that were not added to the item bar on clients
- Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss)
- Fixed bug that was preventing from loading a saved game of another player
- Prevent placing items when clicking to save a game (in the save game menus)
- Fixed bad display of repair turret target area overlay
Balance
- Reduced the cost in Radioactive Flesh for advanced potions
Minor
- Show Miniaturizor effects on other players
- Reduced the Jetpack volume
- Added a Quit validation message