Dig or Die

Dig or Die 0.35

Version
0.35
Version Date
Sept. 28, 2017
Links

Patch Notes

v0.35 : last minor update before release!



At last, I've finished all the minor tasks I wanted to do before the release. Now my task is to add the real new content of the v1.0, and that's going to be fun!

First, there will be a few game modes that have been discussed in the forum. If I have enough time, I hope to do those four ones: "Sky World" (a very random world layout), "Under the sea" (you start in a cavern under a huge ocean), "Tower Defense" (build a base to survive as long as possible, with regular income), and an "Editor Mode" that will give you a little more options than the current post-game mode.

But I'll also add another feature that wasn't planned at all, but should add a lot of interest to the game: a "Hazardous Environment" game option! It will be available for every mode (and for existing games too, with the /param command). This option will add some catastrophic events every day: massive flood, meteor shower, water turning acid, etc. I can't wait to do it… and try it!

As planned, the final v1.0 will increase the game price to its final $12. And as for the previous major updates, you'll be able to try the changes in the Beta branch while i develop them (and help me find the issues!)



About this minor v0.35 update, here is the change log. I'll most probably upload some minor fixes and balance builds, as some changes have not been tested very well. So don't hesitate to give me any feedback about the changes - especially the new Demon attack!


v0.35 (Build 638)



General
- Improved pathfinding: ground monsters should be better at climbing high steps, hitting the ceiling less often
- Improved aggro mechanism : monsters and bosses don't switch targets all the time when attacked by several players
- Added game options: "Run in background", "Max framerate" and "Screen shaking" (to reduce it at gun firing)
- Pickup priority for the player who just digged it. Pickup are now displayed bigger

Bug Fix
- Fixed Minimap reset when client quitted-rejoined and host didn't use the minimap
- Fixed rare freeze bug for the client in multiplayer
- Chat is now deactivated when in options menu
- Monsters current target is now correctly saved
- Monsters cannot "dig to spawn when no spot found" during the day anymore
- Lightning Mine : fixed bug with bosses detection
- Wires properly capped at 250kW
- Turrets cooldown is now reset when electric turret are not powered
- Other players are now hidden while spawning (during the character colors choice)
- Fixed bug with bosses and monsters stucked without firing

Graphics
- Reversed autobuilder recipes order (input on the left, output on the right). Fixed the missing feedback on crafting
- Wires are now displayed when any electric item is selected (not only the wire)

Balance
- Monster now spawn further away from screen. At day, 7 monsters around by default instead of 4.
- Demon boss: damage reduced from 20 to 15… but with a new special attack every 10 seconds, a big fireball that creates lava on impact. Enjoy! :-)
- Rocket Launcher requirements modified (15 Radioactive Blood instead of 10 High Radioactive Blood)
- ZF-0 gun: 7 damage instead of 6.
- Burning monsters now take 6 damages instead of 4 (every 0.7s)
- Storm gun damages increased from 50 to 55, but now with heating
- Lightning Mine: damages increased from 80 to 150.

Minor
- Replace all small texts fonts by a one easier to read (was added on in a v0.34 hotfix)
- Now able to miniaturize higher walls with a low miniaturizer
- File name validity is now checked at save
- Added a "m_gravityPlayers" variable, that modify the gravity on players
- Fixed controls options panel title hidden on large screens
- Added a tooltip on the easy/normal difficulty levels
- Updated Koreana & French language

HOT FIXES:

v0.35 (Build 639) - 2017.09.30


- Fixed persistent lights from projectiles