Gamescom Build
This week we want to share with all of you the build we prepared for Gamescom. It does not contain much new content, only bug fixes and the update to our game engine. We had a lot of unforeseen work to update some of our assets and animations to be ready for the last version of Unity.
We reserve all new content to build 0.7 :) that will be ready in the next update. Either way we wanted to share it with you as it was an important moment for the team :).
Dimension Drive Alpha Build 0.6.9.9.GC Changelog
New:
- Update Unity to 5.4 ( updates…. )
Updates:
- #302 Integrate Starfire Energy ball
Fixes:
- #278 Multiplier resets when it shouldn't
- #270 Move simple bullets to FixedUpdate
- #257 Energy recharging when it shouldn't
- #202 Enemies being destroyed out of view
Known issues:
- Dying on level 8 (2-4) it does not respawn correctly the generators.
- Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
- Chromatic aberration/ screenshake may get stuck after dying, resetting the level will fix it.