Dimension Drive

Dimension Drive Update #33: The Painful One

Version
Update #33: The Painful One
Version Date
April 4, 2017
Links

Patch Notes

Update #33: The Painful One

Hello everyone !

The update is finally here. It took us way longer than expected but we are finally releasing #Update 33 with some big changes.

This is how the team feels right now ….



WARNING: This update will erase your game progress. We have completely changed the save game system and from now on you will have 5 slots available to store your game progress. This slots will be tied to a difficulty mode (that you will choose once you create them) and you will be not able to change it.

WARNING 2: We have decided to extend the next iteration a little bit (instead of 2 weeks,this time will be 2 weeks and 2 days from today). Usually we work on 2 weeks iteration cycles, but with Easter holidays in the middle, we decided to continue delivering the new build on Thursday evening (European time).

Some other major changes are:
  • There is no cool-down while jumping anymore. This feature have been requested for a while, and we think is time we deliver :). After playing without it, we have to admit that it feels … so much better.
  • A really old bug that was blocking the game from jumping after dying have been fixed. This is one of the first ones
  • The mentioned above save-game system.
  • The menus flow have been adjusted to include the save-game slots, and more info while navigating through the levels.
  • All difficulty modes have been unlocked. If you are brave enough you will try to play the game with WTF difficulty :)

Fixes:
#366 - GameLogic raises an error
#364 - Using inverse in Orb areas could make the scroll not resume
#363 - Player gets stuck in the middle of the jump

As usual remember that we will be watching all our official channels for your feedback



Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Finally if you enjoy the game it would help us immensely if you could leave us a review.

Have fun!